// // Created by Иван Ильин on 26.03.2021. // #ifndef ENGINE_BUTTON_H #define ENGINE_BUTTON_H #include #include #include struct tPos { int tx; int ty; }; class Button { private: int _x{}; int _y{}; int _w{}; int _h{}; std::function _click; std::string _textString; double _sx{}; double _sy{}; std::string _texture; tPos _usualState{}; tPos _selectedState{}; tPos _pressedState{}; std::string _font; sf::Color _textColor; std::string _clickSoundName; sf::Sprite _button; sf::Text _text; sf::Sound _clickSound; bool _selected = false; bool _pressed = false; bool _checkBox = false; public: Button() = default; Button(int x, int y, int width, int height, std::function click, std::string text, double sx, double sy, std::string texture, tPos usualState, tPos selectedState, tPos pressedState, std::string font, sf::Color textColor, std::string clickSound); void select(); void unSelect(); void press(); void init(); [[nodiscard]] int x() const { return _x; } [[nodiscard]] int y() const { return _y; } [[nodiscard]] int w() const { return _w; } [[nodiscard]] int h() const { return _h; } [[nodiscard]] double sx() const { return _sx; } [[nodiscard]] double sy() const { return _sy; } [[nodiscard]] sf::Sprite const& sprite() const { return _button; } [[nodiscard]] sf::Text const& text() const { return _text; } }; #endif //MINECRAFT_3DZAVR_BUTTON_H