// // Created by Иван Ильин on 13.01.2021. // #include "World.h" #include "utils/Log.h" #include "Plane.h" #include "physics/Solver.h" using namespace std; void World::addBody(std::shared_ptr body, const string &name) { _objects.emplace(name, body); Log::log("World::addBody(): inserted body '" + name + "' with " + std::to_string(_objects[name]->triangles().size()) + " tris."); } void World::loadBody(const string &name, const string &filename, const std::string &materials, const Point4D& scale) { _objects.emplace(name, std::make_shared(Mesh(filename, materials, scale))); Log::log("World::loadBody(): inserted body from " + filename + " with title '" + name + "' with " + std::to_string(_objects[name]->triangles().size()) + " tris."); } std::pair World::rayCast(const Point4D& from, const Point4D& to) { std::pair result{Point4D{0, 0,0, -1}, ""}; double minDistance = 10000; for(auto& object : _objects) { if((object.first.find("im") != std::string::npos) || (object.first.find("nr") != std::string::npos)) continue; for(auto& tri : object.second->triangles()) { Triangle tri_translated(tri[0] + object.second->position(), tri[1] + object.second->position(), tri[2] + object.second->position()); Plane plane(tri_translated); auto intersection = plane.intersection(from, to); double distance = (intersection.first - from).sqrAbs(); if(intersection.second > 0 && distance < minDistance && tri_translated.isPointInside(intersection.first)) { minDistance = distance; result = {intersection.first, object.first}; } } } return result; } void World::loadMap(const std::string& filename, const std::string& materials, const std::string& name, const Point4D& scale) { auto objs = Mesh::LoadObjects(filename, materials, scale); for(unsigned i = 0; i < objs.size(); i++) { string meshName = name + "_" + to_string(i); addBody(std::make_shared(*objs[i]), meshName); } } void World::removeBody(string name) { if(_objects.erase(name) > 0) Log::log("World::removeBody(): removed body '" + name + "'"); else Log::log("World::removeBody(): cannot remove body '" + name + "': body does not exist."); } void World::checkCollision(const std::string& body) { if (_objects[body]->isCollision()) { _objects[body]->setInCollision(false); for (auto &obj : _objects) { if(obj.first != body) { std::pair gjk = _objects[body]->checkGJKCollision(obj.second); if (gjk.first) { if (obj.second->isCollider()) { CollisionPoint epa = _objects[body]->EPA(gjk.second, obj.second); Solver::solveCollision(_objects[body], obj.second, epa); } if (_objects[body]->collisionCallBack() != nullptr) _objects[body]->collisionCallBack()(obj.first, obj.second); } } } } } void World::update() { for (auto &m : _objects) { m.second->updatePhysicsState(); checkCollision(m.first); } } void World::projectObjectsInCamera(std::shared_ptr camera) { for (auto &m : _objects) camera->project(m.second); } std::shared_ptr World::body(const string &name) { if(_objects.count(name) == 0) Log::log("World::body: mesh '" + name + "' does not exist."); return _objects.find(name)->second; }