// // Created by Иван Ильин on 26.03.2021. // #include "Button.h" #include #include "../ResourceManager.h" void Button::select() { if (!_selected && !_pressed) { _button.setTextureRect(sf::IntRect(_selectedState.tx, _selectedState.ty, _w, _h)); _selected = true; } } void Button::unSelect() { if (_selected && !_pressed) { _button.setTextureRect(sf::IntRect(_usualState.tx, _usualState.ty, _w, _h)); _selected = false; } } void Button::press() { if (!_pressed) { _button.setTextureRect(sf::IntRect(_pressedState.tx, _pressedState.ty, _w, _h)); if(_checkBox) _pressed = true; //_clickSound.play(); _click(); } else { _button.setTextureRect(sf::IntRect(_usualState.tx, _usualState.ty, _w, _h)); if(_checkBox) _pressed = false; } } void Button::init() { _button.setTexture(*ResourceManager::loadTexture(_texture)); _button.setTextureRect(sf::IntRect(_usualState.tx, _usualState.ty, _w, _h)); _button.scale((float)_sx, (float)_sy); _button.setPosition((float)(_x - _w * _sx / 2), (float)(_y - _h * _sy / 2)); _text.setFont(*ResourceManager::loadFont(_font)); _text.setString(_textString); _text.setCharacterSize((unsigned int)(_h * _sy / 2)); _text.setFillColor(_textColor); _text.setPosition((float)(_x - _text.getLocalBounds().width / 2), (float)(_y - _h * _sy / 2 + _text.getLocalBounds().height / 4)); //_clickSound.setBuffer(*ResourceManager::loadSoundBuffer(_clickSoundName)); //_clickSound.setVolume(15); } Button::Button(int x, int y, int width, int height, std::function click, std::string text, double sx, double sy, std::string texture, tPos usualState, tPos selectedState, tPos pressedState, std::string font, sf::Color textColor) : _x(x), _y(y), _w(width), _h(height), _click(std::move(click)), _textString(std::move(text)), _sx(sx), _sy(sy), _texture(std::move(texture)), _usualState(usualState), _selectedState(selectedState), _pressedState(pressedState), _font(std::move(font)), _textColor(textColor) { }