// // Created by Иван Ильин on 05.06.2021. // #ifndef SHOOTER_GOLD_AK47_H #define SHOOTER_GOLD_AK47_H #include "Weapon.h" #include "../ShooterConsts.h" class Gold_Ak47 final : public Weapon { public: explicit Gold_Ak47() : Weapon(200, 60, 1.5, 0.05, 600, 1.0, ShooterConsts::GOLD_AK47_FIRE_SOUND, ShooterConsts::GOLD_AK47_RELOAD_SOUND, ObjectNameTag("gold_ak47"), ShooterConsts::GOLD_AK47_OBJ, Vec3D{3, 3, 3}, Vec3D{-2.2, 1.0, 1.3}, Vec3D{0, Consts::PI, 0}) { } }; #endif //SHOOTER_3DZAVR_GOLD_AK47_H