// // Created by Иван Ильин on 02.06.2021. // #ifndef SHOOTER_AK47_H #define SHOOTER_AK47_H #include "Weapon.h" #include "../engine/ResourceManager.h" #include "../ShooterConsts.h" class Ak47 final : public Weapon { public: explicit Ak47() : Weapon(100, 30, 3.0, 0.1, 300, 2.0, ShooterConsts::AK47_FIRE_SOUND, ShooterConsts::AK47_RELOAD_SOUND, ObjectNameTag("ak47"), ShooterConsts::AK47_OBJ, Vec3D{3, 3, 3}, Vec3D{-2.2, 1.0, 1.3},Vec3D{0, Consts::PI, 0}) {} }; #endif //SHOOTER_3DZAVR_AK47_H