// // Created by Иван Ильин on 06.04.2021. // #ifndef ENGINE_AFUNCTION_H #define ENGINE_AFUNCTION_H #include #include "Animation.h" class AFunction final : public Animation { private: int _callsCounter = 0; const int _allCalls = 1; const std::function _callBack; void update() override { if (_allCalls != 0 && progress() >= (double) (_callsCounter + 1) / _allCalls) { _callsCounter++; _callBack(); } } public: explicit AFunction(std::function function, int calls = 1, double duration = 1, LoopOut looped = LoopOut::None, InterpolationType interpolationType = InterpolationType::Linear) : Animation(duration, looped, interpolationType), _callBack(std::move(function)), _allCalls(calls) { } }; #endif //MINECRAFT_3DZAVR_AFUNCTION_H