// // Created by Иван Ильин on 03.06.2021. // #ifndef SHOOTER_GUN_H #define SHOOTER_GUN_H #include "Weapon.h" #include "../engine/ResourceManager.h" #include "../ShooterConsts.h" class Gun final : public Weapon { public: explicit Gun() : Weapon(30, 6, 2.0, 0.3, 800, 3.0, ShooterConsts::GUN_FIRE_SOUND, ShooterConsts::GUN_RELOAD_SOUND, ObjectNameTag("gun"), ShooterConsts::GUN_OBJ, Vec3D{3, 3, 3}, Vec3D{-1.8, 1.3, 1.8}, Vec3D{0, Consts::PI, 0}) {} }; #endif //SHOOTER_3DZAVR_GUN_H