// // Created by Иван Ильин on 13.01.2021. // #include "World.h" #include "utils/Log.h" #include "Plane.h" using namespace std; void World::addBody(std::shared_ptr body, const ObjectNameTag& tag) { _objects.emplace(tag, body); Log::log("World::addBody(): inserted body '" + tag.str() + "' with " + std::to_string(_objects[tag]->triangles().size()) + " tris."); } void World::loadBody(const ObjectNameTag& tag, const string &filename, const Vec3D& scale) { _objects.emplace(tag, std::make_shared(Mesh(filename, scale))); Log::log("World::loadBody(): inserted body from " + filename + " with title '" + tag.str() + "' with " + std::to_string(_objects[tag]->triangles().size()) + " tris."); } std::pair World::rayCast(const Vec3D& from, const Vec3D& to, const std::string& tag) { std::pair result; std::unique_ptr point = std::make_unique(); std::string bodyName; double minDistance = Consts::RAY_CAST_MAX_DISTANCE; for(auto& [name, body] : _objects) { if(!tag.empty() && name.str().find(tag) == std::string::npos) continue; for(auto& tri : body->triangles()) { Triangle tri_translated(tri[0] + body->position().makePoint4D(), tri[1] + body->position().makePoint4D(), tri[2] + body->position().makePoint4D()); Plane plane(tri_translated); auto intersection = plane.intersection(from, to); double distance = (intersection.first - from).sqrAbs(); if(intersection.second > 0 && distance < minDistance && tri_translated.isPointInside(intersection.first)) { minDistance = distance; point = std::make_unique(intersection.first); bodyName = name.str(); } } } return {*point, ObjectNameTag(bodyName)}; } void World::loadMap(const std::string& filename, const Vec3D& scale) { auto objs = Mesh::LoadObjects(filename, scale); for(unsigned i = 0; i < objs.size(); i++) { ObjectNameTag meshName = ObjectNameTag("map_" + to_string(i)); addBody(std::make_shared(*objs[i]), meshName); } } void World::removeBody(const ObjectNameTag& tag) { if(_objects.erase(tag) > 0) Log::log("World::removeBody(): removed body '" + tag.str() + "'"); else Log::log("World::removeBody(): cannot remove body '" + tag.str() + "': body does not exist."); } void World::checkCollision(const ObjectNameTag& tag) { if (_objects[tag]->isCollision()) { _objects[tag]->setInCollision(false); for (auto it = _objects.begin(); it != _objects.end();) { auto obj = it->second; ObjectNameTag name = it->first; it++; if(name != tag) { std::pair gjk = _objects[tag]->checkGJKCollision(obj); if (gjk.first) { if (obj->isCollider()) { CollisionPoint epa = _objects[tag]->EPA(gjk.second, obj); _objects[tag]->solveCollision(epa); } if (_objects[tag]->collisionCallBack() != nullptr) _objects[tag]->collisionCallBack()(name, obj); } } } } } void World::update() { for (auto &m : _objects) { m.second->updatePhysicsState(); checkCollision(m.first); } } void World::projectObjectsInCamera(std::shared_ptr camera) { for (auto &[name, body] : _objects) camera->project(body); } std::shared_ptr World::body(const ObjectNameTag& tag) { if(_objects.count(tag) == 0) return nullptr; return _objects.find(tag)->second; }