// // Created by Neirokan on 30.04.2020 // #include "UDPConnection.h" #include "utils/Time.h" #include "config.h" UDPConnection::UDPConnection(sf::Uint16 id, sf::IpAddress ip, sf::Uint16 port) : _id(id), _ip(ip), _port(port), lastMsg(Time::time()) {} sf::Uint16 UDPConnection::id() const { return _id; } const sf::IpAddress& UDPConnection::ip() const { return _ip; } sf::Uint16 UDPConnection::port() const { return _port; } bool UDPConnection::timeout() const { return Time::time() - lastMsg > Network::TIMEOUT; } bool UDPConnection::same(sf::IpAddress& ip, sf::Uint16 port) const { return _ip == ip && _port == port; } void UDPConnection::update() { lastMsg = Time::time(); } void UDPConnection::send(sf::UdpSocket& socket, sf::Packet& packet) { socket.send(packet, _ip, _port); }