// // Created by Иван Ильин on 03.06.2021. // #include "../engine/ResourceManager.h" #include "Gun.h" #include "../ShooterConsts.h" using namespace std; Gun::Gun(int ammo, const std::string& weaponName) : Weapon(weaponName, ShooterConsts::GUN_OBJ, "obj/gun_mat.txt", Vec3D{3, 3, 3}, Vec3D{-0.8, 1.3, 0.3}, Vec3D{0, Consts::PI, 0}) { fireSound.setBuffer(*ResourceManager::loadSoundBuffer(ShooterConsts::GUN_FIRE_SOUND)); reloadSound.setBuffer(*ResourceManager::loadSoundBuffer(ShooterConsts::GUN_RELOAD_SOUND)); _initialPack = 30; _clipCapacity = 6; // how much ammo can be stored in one clip _stockAmmo = ammo - _clipCapacity; // how much ammo do you have in stock _clipAmmo = _clipCapacity; // how much ammo do you have in current clip _reloadTime = 2; _fireDelay = 0.3; // time delay between fires _damage = 800; _spreading = 3.0; }