// // Created by Иван Ильин on 02.06.2021. // #include "../engine/ResourceManager.h" #include "Ak47.h" using namespace std; Ak47::Ak47(int ammo, const std::string& weaponName) : Weapon(weaponName, "obj/ak47.obj", "obj/ak47_mat.txt", Vec3D{3, 3, 3}, Vec3D{-0.8, 1.3, 0.3}, Vec3D{0, Consts::PI, 0}) { fireSound.setBuffer(*ResourceManager::loadSoundBuffer("sound/weapons/ak47.ogg")); reloadSound.setBuffer(*ResourceManager::loadSoundBuffer("sound/weapons/reload_ak47.ogg")); _stockAmmo = ammo - _clipCapacity; _fireDelay = 0.1; }