// // Created by Иван Ильин on 12.01.2021. // #ifndef ENGINE_MATRIX4X4_H #define ENGINE_MATRIX4X4_H #include #include "Point4D.h" class Matrix4x4 { private: std::array, 4> _arr{}; public: Matrix4x4 () = default; Matrix4x4& operator=(const Matrix4x4& matrix4X4) = default; [[nodiscard]] Matrix4x4 operator*(const Matrix4x4& matrix4X4) const; [[nodiscard]] Point4D operator*(const Point4D& point4D) const; // Any useful matrix (static methods) Matrix4x4 static Identity(); Matrix4x4 static Zero(); Matrix4x4 static Constant (double value); Matrix4x4 static Scale(const Point4D& factor); Matrix4x4 static Translation(const Point4D& v); Matrix4x4 static Rotation(const Point4D& r); Matrix4x4 static RotationX (double rx); Matrix4x4 static RotationY (double ry); Matrix4x4 static RotationZ (double rz); Matrix4x4 static Rotation (Point4D v, double rv); Matrix4x4 static View(const Point4D& left, const Point4D& up, const Point4D& lookAt, const Point4D& eye); Matrix4x4 static Projection (double fov = 90.0, double aspect = 1.0, double ZNear = 1.0, double ZFar = 10.0); Matrix4x4 static ScreenSpace (int width, int height); }; #endif //INC_3DZAVR_MATRIX4X4_H