// // Created by Neirokan on 30.04.2020 // #ifndef ENGINE_UDPCONNECTION_H #define ENGINE_UDPCONNECTION_H #include class UDPConnection { private: sf::Uint16 _id; sf::IpAddress _ip; sf::Uint16 _port; double lastMsg; public: explicit UDPConnection(sf::Uint16 id, sf::IpAddress ip, sf::Uint16 port); [[nodiscard]] sf::Uint16 id() const; [[nodiscard]] const sf::IpAddress& ip() const; [[nodiscard]] sf::Uint16 port() const; [[nodiscard]] bool timeout() const; bool same(sf::IpAddress& ip, sf::Uint16 port) const; void update(); void send(sf::UdpSocket& socket, sf::Packet& packet); }; #endif //INC_3DZAVR_UDPCONNECTION_H