// // Created by Иван Ильин on 14.01.2021. // #include "Screen.h" #include "utils/Time.h" #include #include "utils/Log.h" #include "ResourceManager.h" #include void Screen::open(int screenWidth, int screenHeight, const std::string &name, bool verticalSync, sf::Color background, sf::Uint32 style) { this->name = name; w = screenWidth; h = screenHeight; this->background = background; sf::ContextSettings settings; settings.antialiasingLevel = 8; window.create(sf::VideoMode(w, h), name, style, settings); window.setVerticalSyncEnabled(verticalSync); } void Screen::display() { sf::Event event{}; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) { window.close(); } } std::string title = name + " (" + std::to_string(Time::fps()) + " fps)"; window.setTitle(title); window.display(); } void Screen::clear() { window.clear(background); } void Screen::triangle(const Triangle& triangle) { if(vm == Frame || vm == Borders || vm == Xray || vm == Clipped || vm == Transparency || vm == Normals) { sf::Vertex lines[4] = { sf::Vertex(sf::Vector2f(triangle[0].x(), triangle[0].y()), sf::Color(0, 0, 0, 255)), sf::Vertex(sf::Vector2f(triangle[1].x(), triangle[1].y()), sf::Color(0, 0, 0, 255)), sf::Vertex(sf::Vector2f(triangle[2].x(), triangle[2].y()), sf::Color(0, 0, 0, 255)), sf::Vertex(sf::Vector2f(triangle[0].x(), triangle[0].y()), sf::Color(0, 0, 0, 255)) }; window.draw(lines, 4, sf::LineStrip); } if(vm == Frame || vm == Xray) return; // no texture when we turn on Frame or Xray mode sf::Vertex tris[3] = { sf::Vertex(sf::Vector2f(triangle[0].x(), triangle[0].y()), triangle.color), sf::Vertex(sf::Vector2f(triangle[1].x(), triangle[1].y()), triangle.color), sf::Vertex(sf::Vector2f(triangle[2].x(), triangle[2].y()), triangle.color) }; window.draw(tris, 3, sf::Triangles); } void Screen::title(const std::string& title) { name = title; } bool Screen::isOpen() { return window.isOpen(); } void Screen::close() { window.close(); } bool Screen::isKeyPressed(sf::Keyboard::Key key) { return sf::Keyboard::isKeyPressed(key); } Point4D Screen::getMousePosition() const { sf::Vector2 pos = sf::Mouse::getPosition(window); return Point4D(pos.x, pos.y, 0, 0); } Point4D Screen::getMouseDisplacement() const { sf::Vector2 disp = sf::Mouse::getPosition(window) - sf::Vector2(w/2, h/2); setMouseInCenter(); return Point4D(disp.x, disp.y, 0, 0); } void Screen::setMouseInCenter() const { sf::Mouse::setPosition({ w / 2, h / 2 }, window); } void Screen::setMouseCursorVisible(bool visible) { window.setMouseCursorVisible(visible); } void Screen::keyboardControl() { // Check all input after this condition please if (!window.hasFocus()) return; if(isKeyTapped(sf::Keyboard::Num1)) setMode(ViewMode::Default); if(isKeyTapped(sf::Keyboard::Num2)) setMode(ViewMode::Borders); if(isKeyTapped(sf::Keyboard::Num3)) setMode(ViewMode::Transparency); if(isKeyTapped(sf::Keyboard::Num4)) setMode(ViewMode::Frame); if(isKeyTapped(sf::Keyboard::Num5)) setMode(ViewMode::Xray); if(isKeyTapped(sf::Keyboard::Num6)) setMode(ViewMode::Clipped); if(isKeyTapped(sf::Keyboard::Num7)) setMode(ViewMode::Normals); } bool Screen::isKeyTapped(sf::Keyboard::Key key) { if (!Screen::isKeyPressed(key)) return false; if(tappedKeys.count(key) == 0) { tappedKeys.emplace(key, Time::time()); return true; } else if((Time::time() - tappedKeys[key]) > 0.2) { tappedKeys[key] = Time::time(); return true; } return false; } bool Screen::isButtonPressed(sf::Mouse::Button button) { return sf::Mouse::isButtonPressed(button); } bool Screen::isButtonTapped(sf::Mouse::Button button) { if (!Screen::isButtonPressed(button)) return false; if(tappedButtons.count(button) == 0) { tappedButtons.emplace(button, Time::time()); return true; } else if((Time::time() - tappedButtons[button]) > 0.2) { tappedButtons[button] = Time::time(); return true; } return false; } void Screen::debugText(const std::string& text) { sf::Text t; t.setFont(*ResourceManager::loadFont(font)); t.setString(text); t.setCharacterSize(30); t.setFillColor(sf::Color::Black); t.setPosition(10, 10); window.draw(t); }