// // Created by Иван Ильин on 29.01.2021. // #ifndef ENGINE_AROTATE_H #define ENGINE_AROTATE_H #include "Animation.h" #include "../Object.h" class ARotate final : public Animation { private: std::shared_ptr _object; Vec3D value; public: ARotate(std::shared_ptr object, const Vec3D& r, double duration = 1, LoopOut looped = LoopOut::None, InterpolationType interpolationType = InterpolationType::bezier) : value(r) { _object = object; _duration = duration; _looped = looped; _intType = interpolationType; } bool update() override { _object->rotate(value * _dp); return updateState(); } }; #endif //INC_3DZAVR_AROTATE_H