// // Created by Иван Ильин on 29.01.2021. // #ifndef ENGINE_AWAIT_H #define ENGINE_AWAIT_H #include "Animation.h" class AWait final : public Animation { private: void update() override{} public: explicit AWait(double duration = 1) : Animation(duration, LoopOut::None, InterpolationType::Linear, true) { } }; #endif //INC_3DZAVR_AWAIT_H