Vectozavr
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fe71ab92b0
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Visual Studio refactoring
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2021-10-31 23:01:06 +07:00 |
Vectozavr
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d2ced42562
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Visual Studio refactoring
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2021-10-31 17:00:38 +07:00 |
Vectozavr
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59e8887eaf
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code refactoring
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2021-10-31 16:01:31 +07:00 |
Vectozavr
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d2e34d6764
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code refactoring
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2021-10-31 15:47:00 +07:00 |
Vectozavr
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785850ec43
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code refactoring
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2021-10-31 15:39:08 +07:00 |
Vectozavr
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c2620aa8a5
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add debug info in ResourceManager & SoundController & Time & Timeline
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2021-10-31 02:01:54 +07:00 |
Vectozavr
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1b3e85039c
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add debug info in ResourceManager & SoundController & Time & Timeline
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2021-10-31 01:54:55 +07:00 |
Vectozavr
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20869dad6b
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add debug info in ResourceManager & SoundController & Time & Timeline
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2021-10-31 01:35:46 +07:00 |
Vectozavr
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9ea73ab184
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add debug info in ResourceManager & SoundController & Time & Timeline
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2021-10-31 01:29:42 +07:00 |
Vectozavr
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a294b1de24
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replace Animation* in Timeline.h with a shared_ptr<Animation>
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2021-10-31 01:07:14 +07:00 |
Vectozavr
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65fb1ce45d
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add transform(const Matrix4x4& t)
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
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2021-10-30 21:17:49 +07:00 |
Vectozavr
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1e6539e8e0
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add transform(const Matrix4x4& t)
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
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2021-10-30 20:54:56 +07:00 |
Vectozavr
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54b1ffa94f
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Huge refactoring v3
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2021-10-30 19:59:55 +07:00 |
Vectozavr
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61341d1b05
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Huge refactoring v3
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2021-10-30 16:39:44 +07:00 |
Vectozavr
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30ff702609
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Huge refactoring v3
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2021-10-30 16:24:19 +07:00 |
Vectozavr
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b7555431de
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Huge refactoring v3
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2021-10-30 16:13:22 +07:00 |
Vectozavr
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e1c66d8617
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Huge refactoring v3
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2021-10-30 15:18:31 +07:00 |
Vectozavr
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88d57b5af6
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Huge refactoring v3
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2021-10-30 04:20:48 +07:00 |
Vectozavr
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8f03c3226d
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Huge refactoring v3
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2021-10-30 03:44:37 +07:00 |
Vectozavr
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65f2c63643
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Huge refactoring v3
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2021-10-29 23:43:39 +07:00 |
Vectozavr
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61427ff2fd
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Huge refactoring v3
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2021-10-29 22:41:07 +07:00 |
Vectozavr
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0913c45743
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Huge refactoring v3
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2021-10-29 22:19:30 +07:00 |
Vectozavr
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870842b682
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Huge refactoring v3
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2021-10-28 20:58:02 +07:00 |
Vectozavr
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18d13eed31
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add result table
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2021-10-26 18:49:51 +07:00 |
Vectozavr
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0f29f9c1c6
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small refactor
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2021-10-26 02:32:55 +07:00 |
Vectozavr
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0cb7276943
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small refactor
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2021-10-25 18:51:34 +07:00 |
Vectozavr
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3fa7df24d7
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small code refactoring
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2021-10-25 08:16:00 +07:00 |
Vectozavr
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612b0feca7
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small code refactoring
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2021-10-25 08:09:45 +07:00 |
Vectozavr
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6fba295139
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VS support
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2021-10-23 21:15:24 +07:00 |
Vectozavr
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e6f950032a
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VS support
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2021-10-23 20:53:52 +07:00 |
Vectozavr
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eaa039b05c
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VS support
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2021-10-23 19:02:25 +07:00 |
Vectozavr
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e471795290
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OpenGL graphics acceleration support!
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2021-10-22 23:42:32 +07:00 |
Vectozavr
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22c18968f6
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OS Windows support
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2021-10-19 01:58:19 +07:00 |
Vectozavr
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7f4b9027ee
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Add weapon in enemy's hand. So now you can see weapons of your enemies.
Also make some correction of rotation in Object.cpp & Mesh.cpp
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2021-10-18 22:30:02 +07:00 |
Vectozavr
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8678e8c929
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Move LoadObjects -> ResourceManager to avoid repeated loading from files.
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2021-10-18 13:21:09 +07:00 |
Vectozavr
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b3682db958
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Move LoadObjects -> ResourceManager to avoid repeated loading from files.
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2021-10-18 10:50:45 +07:00 |
Vectozavr
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6d0202eaff
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Move LoadObjects -> ResourceManager to avoid repeated loading from files.
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2021-10-18 10:44:04 +07:00 |
Vectozavr
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8a6d31eded
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Code refactoring.
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2021-10-18 00:52:21 +07:00 |
Vectozavr
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e232435246
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Code refactoring.
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2021-10-17 23:53:30 +07:00 |
Vectozavr
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dd5a9f3ef2
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Code refactoring.
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2021-10-17 23:38:16 +07:00 |
Vectozavr
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ea9e1887a4
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Code refactoring.
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2021-10-17 15:41:58 +07:00 |
Vectozavr
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9356008258
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Code refactoring.
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2021-10-17 14:44:17 +07:00 |
Vectozavr
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f36d94183a
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Code refactoring.
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2021-10-17 14:27:19 +07:00 |
Vectozavr
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fb7b4878ea
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Code refactoring.
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2021-10-17 14:21:10 +07:00 |
Vectozavr
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3cbe93c6c0
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Move Solver to RigidBody.
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2021-10-17 12:35:12 +07:00 |
Vectozavr
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06d0a63a75
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Move Solver to RigidBody.
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2021-10-17 12:32:23 +07:00 |
Vectozavr
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6856f48054
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Code refactoring.
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2021-10-17 00:22:55 +07:00 |
Vectozavr
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eba88a178a
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Idk what to do with EPA.
To salve the problem with infinite cycle in EPA, I added iteration counter.
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2021-10-16 20:14:51 +07:00 |
Vectozavr
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a30b6d6059
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Remove redundant iterations counter in GJK & EPA
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2021-10-13 00:25:28 +07:00 |
Vectozavr
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1fa718f491
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Add "final" to all classes from which we dont need to inherit.
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2021-10-13 00:18:56 +07:00 |