Vectozavr
bc223e4230
refactoring
2022-07-19 16:37:37 +07:00
Vectozavr
d3fbaa0418
refactoring
2022-07-19 16:35:14 +07:00
Vectozavr
0929f9c3a8
small refactoring
2022-03-04 14:40:11 +07:00
Vectozavr
8f271b1a67
small refactoring
2021-11-13 22:30:12 +07:00
Vectozavr
fbc129d143
new texture for enemies
2021-11-07 02:11:06 +07:00
Vectozavr
6bc5c7dd1f
HitBox added. acceleration of collision detection in 20 times.
2021-11-04 02:57:48 +07:00
Vectozavr
785850ec43
code refactoring
2021-10-31 15:39:08 +07:00
Vectozavr
61427ff2fd
Huge refactoring v3
2021-10-29 22:41:07 +07:00
Vectozavr
875f9f85ec
Huge refactoring v3
2021-10-28 21:06:10 +07:00
Vectozavr
832f174664
add result table
2021-10-26 13:40:35 +07:00
Vectozavr
7f4b9027ee
Add weapon in enemy's hand. So now you can see weapons of your enemies.
...
Also make some correction of rotation in Object.cpp & Mesh.cpp
2021-10-18 22:30:02 +07:00
Vectozavr
fb7b4878ea
Code refactoring.
2021-10-17 14:21:10 +07:00
Vectozavr
1fa718f491
Add "final" to all classes from which we dont need to inherit.
2021-10-13 00:18:56 +07:00
Vectozavr
d3684f8aa6
Point4D & Triangle now are completely immutable.
...
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr
758685fe57
OS Windows support
2021-10-09 17:41:12 +07:00
Vectozavr
8a0221ed77
super huge code refactoring
2021-10-03 00:36:07 +07:00