Commit Graph

115 Commits (b6f6c94133d75e31605c1c9387f0b00afe320922)

Author SHA1 Message Date
Vectozavr b6f6c94133 small refactoring 2022-03-05 17:40:25 +07:00
Vectozavr 0929f9c3a8 small refactoring 2022-03-04 14:40:11 +07:00
Vectozavr 2b39c00b6c small refactoring 2022-03-04 01:54:01 +07:00
Vectozavr 874df60941 small refactoring 2022-02-24 11:11:04 +07:00
Vectozavr b4d7373461 small refactoring 2022-02-23 21:29:42 +07:00
Vectozavr 532990ec94 small refactoring 2022-02-23 11:51:53 +07:00
Vectozavr 6cd17ac61f add video rendering in Screen 2021-11-12 15:41:26 +07:00
Vectozavr 7bf1b33974 add video rendering in Screen 2021-11-12 03:03:21 +07:00
Vectozavr 70c4993537 add video rendering in Screen 2021-11-12 02:47:00 +07:00
Vectozavr 8907bf828d code refactoring 2021-11-10 18:14:10 +07:00
Vectozavr 5e069cef68 code refactoring 2021-11-10 02:54:20 +07:00
Vectozavr fbc129d143 new texture for enemies 2021-11-07 02:11:06 +07:00
Vectozavr 6382612787 add <cmath> to HitBox.cpp 2021-11-06 15:01:58 +07:00
Neirokan 57203991be Move push/pop GL state calls
You can place it around your OpenGL code too.
2021-11-06 00:34:13 +03:00
Neirokan dd307749be Animation timeline erase fix 2021-11-06 00:31:41 +03:00
Neirokan f07f9a6638 Hitbox creation through set 2021-11-06 00:28:55 +03:00
Vectozavr 556ca037ec optimizations with converting mesh to GLFloatArray 2021-11-06 03:55:42 +07:00
Vectozavr 389936268a small optimizations with Triangle.cpp (normal vector calculated once in constructor) 2021-11-06 03:24:34 +07:00
Vectozavr b0559caac3 small optimizations with Triangle.cpp (normal vector calculated once in constructor) 2021-11-06 03:14:12 +07:00
Vectozavr 6bf5e1c790 pushGLStates & popGLStates optimizations 2021-11-06 01:59:33 +07:00
Vectozavr cc0f0022aa pushGLStates & popGLStates optimizations 2021-11-06 01:55:34 +07:00
Vectozavr a68a28313c pushGLStates & popGLStates optimizations 2021-11-06 01:28:04 +07:00
Vectozavr a3124306bd add switching between opengl and pure programming render mode 2021-11-05 17:16:00 +07:00
Vectozavr 8a9b215259 add switching between opengl and pure programming render mode 2021-11-05 16:34:46 +07:00
Vectozavr 5f05a7cb23 Screen refactor. To accelerate engine the lighting turned off 2021-11-05 04:05:06 +07:00
Vectozavr e6590a013c
Merge branch 'master' into optimize 2021-11-04 16:21:16 +07:00
Vectozavr 785ed995cb
Merge pull request #2 from OldiLo/patch-1
Fix compilation error on arm64 linux
2021-11-04 15:50:01 +07:00
Vectozavr c12fcc857d HitBox added. acceleration of collision detection in 20 times. 2021-11-04 13:05:21 +07:00
Neirokan bd013c5e43 replace malloc/free with new/delete 2021-11-04 04:32:15 +03:00
Neirokan a39fbaff47 Hitbox creation & render optimization 2021-11-04 04:30:58 +03:00
Neirokan 3ce6345d21 std::vector resize & move optimisations 2021-11-04 03:44:53 +03:00
Neirokan 7fd9814e33 Math classes optimization 2021-11-04 03:35:34 +03:00
Vectozavr 1ad591ed04 HitBox added. acceleration of collision detection in 20 times. 2021-11-04 03:55:32 +07:00
Vectozavr 6bc5c7dd1f HitBox added. acceleration of collision detection in 20 times. 2021-11-04 02:57:48 +07:00
Ostap 099bb8bb43
Fix compilation error on arm64 linux
У меня без memory не собирался
2021-11-03 18:22:14 +02:00
Vectozavr 2e926a10f4 bug fixed with respawn animation 2021-11-03 22:06:41 +07:00
Vectozavr f1c91f539c accelerate collision detection in x3 times (feat. Neirokan) 2021-11-03 20:21:39 +07:00
Vectozavr e10521c5e2 press 'tab' to see debug info 2021-11-03 16:49:07 +07:00
Vectozavr 762fae3da4 add visualization of cpu time usage (set SHOW_DEBUG_INFO = true) 2021-11-03 16:25:09 +07:00
Vectozavr a8fafbdaec add visualization of cpu time usage (set SHOW_DEBUG_INFO = true) 2021-11-03 15:19:01 +07:00
Vectozavr 5b8698af03 made animations extremely precise 2021-11-02 01:38:57 +07:00
Vectozavr 50e4c506a0 made animations extremely precise 2021-11-01 23:40:05 +07:00
Vectozavr 6e35a531c7 made animations extremely precise 2021-11-01 23:04:10 +07:00
Vectozavr 01d89bfc66 made animations extremely precise 2021-11-01 21:48:26 +07:00
Vectozavr 71be55ee58 add reloading animation 2021-11-01 21:08:36 +07:00
Vectozavr 82118c4e02 Visual Studio refactoring 2021-11-01 13:42:21 +07:00
Vectozavr 7dd4a185e3 Visual Studio refactoring 2021-11-01 02:11:04 +07:00
Vectozavr fe71ab92b0 Visual Studio refactoring 2021-10-31 23:01:06 +07:00
Vectozavr d2ced42562 Visual Studio refactoring 2021-10-31 17:00:38 +07:00
Vectozavr 59e8887eaf code refactoring 2021-10-31 16:01:31 +07:00