Vectozavr
532990ec94
small refactoring
2022-02-23 11:51:53 +07:00
Vectozavr
6cd17ac61f
add video rendering in Screen
2021-11-12 15:41:26 +07:00
Vectozavr
7bf1b33974
add video rendering in Screen
2021-11-12 03:03:21 +07:00
Vectozavr
70c4993537
add video rendering in Screen
2021-11-12 02:47:00 +07:00
Neirokan
57203991be
Move push/pop GL state calls
...
You can place it around your OpenGL code too.
2021-11-06 00:34:13 +03:00
Vectozavr
556ca037ec
optimizations with converting mesh to GLFloatArray
2021-11-06 03:55:42 +07:00
Vectozavr
389936268a
small optimizations with Triangle.cpp (normal vector calculated once in constructor)
2021-11-06 03:24:34 +07:00
Vectozavr
b0559caac3
small optimizations with Triangle.cpp (normal vector calculated once in constructor)
2021-11-06 03:14:12 +07:00
Vectozavr
a68a28313c
pushGLStates & popGLStates optimizations
2021-11-06 01:28:04 +07:00
Vectozavr
5f05a7cb23
Screen refactor. To accelerate engine the lighting turned off
2021-11-05 04:05:06 +07:00
Neirokan
bd013c5e43
replace malloc/free with new/delete
2021-11-04 04:32:15 +03:00
Neirokan
a39fbaff47
Hitbox creation & render optimization
2021-11-04 04:30:58 +03:00
Vectozavr
fe71ab92b0
Visual Studio refactoring
2021-10-31 23:01:06 +07:00
Vectozavr
d2ced42562
Visual Studio refactoring
2021-10-31 17:00:38 +07:00
Vectozavr
59e8887eaf
code refactoring
2021-10-31 16:01:31 +07:00
Vectozavr
785850ec43
code refactoring
2021-10-31 15:39:08 +07:00
Vectozavr
65fb1ce45d
add transform(const Matrix4x4& t)
...
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
2021-10-30 21:17:49 +07:00
Vectozavr
54b1ffa94f
Huge refactoring v3
2021-10-30 19:59:55 +07:00
Vectozavr
61341d1b05
Huge refactoring v3
2021-10-30 16:39:44 +07:00
Vectozavr
88d57b5af6
Huge refactoring v3
2021-10-30 04:20:48 +07:00
Vectozavr
8f03c3226d
Huge refactoring v3
2021-10-30 03:44:37 +07:00
Vectozavr
870842b682
Huge refactoring v3
2021-10-28 20:58:02 +07:00
Vectozavr
e471795290
OpenGL graphics acceleration support!
2021-10-22 23:42:32 +07:00
Vectozavr
6856f48054
Code refactoring.
2021-10-17 00:22:55 +07:00
Vectozavr
d3684f8aa6
Point4D & Triangle now are completely immutable.
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- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr
758685fe57
OS Windows support
2021-10-09 17:41:12 +07:00
Vectozavr
5a1c9d8f67
1) Create PlayerController
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2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
2021-09-19 19:44:31 +07:00
Vectozavr
be42d4d9bc
Made Triangle immutable
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Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
2021-09-19 15:25:10 +07:00
Vectozavr
17a307c45e
Point4D & Matrix4x4 is not mutable.
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Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00
Vectozavr
7e5c96c123
Initial commit
2021-09-13 19:53:43 +07:00