Vectozavr
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8afabf94c0
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small refactoring
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2022-07-07 17:14:00 +07:00 |
Vectozavr
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5e069cef68
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code refactoring
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2021-11-10 02:54:20 +07:00 |
Vectozavr
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b0559caac3
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small optimizations with Triangle.cpp (normal vector calculated once in constructor)
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2021-11-06 03:14:12 +07:00 |
Vectozavr
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785850ec43
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code refactoring
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2021-10-31 15:39:08 +07:00 |
Vectozavr
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c2620aa8a5
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add debug info in ResourceManager & SoundController & Time & Timeline
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2021-10-31 02:01:54 +07:00 |
Vectozavr
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9ea73ab184
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add debug info in ResourceManager & SoundController & Time & Timeline
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2021-10-31 01:29:42 +07:00 |
Vectozavr
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8f03c3226d
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Huge refactoring v3
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2021-10-30 03:44:37 +07:00 |
Vectozavr
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870842b682
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Huge refactoring v3
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2021-10-28 20:58:02 +07:00 |
Vectozavr
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e6f950032a
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VS support
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2021-10-23 20:53:52 +07:00 |
Vectozavr
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7f4b9027ee
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Add weapon in enemy's hand. So now you can see weapons of your enemies.
Also make some correction of rotation in Object.cpp & Mesh.cpp
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2021-10-18 22:30:02 +07:00 |
Vectozavr
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8678e8c929
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Move LoadObjects -> ResourceManager to avoid repeated loading from files.
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2021-10-18 13:21:09 +07:00 |
Vectozavr
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6d0202eaff
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Move LoadObjects -> ResourceManager to avoid repeated loading from files.
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2021-10-18 10:44:04 +07:00 |
Vectozavr
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dd5a9f3ef2
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Code refactoring.
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2021-10-17 23:38:16 +07:00 |
Vectozavr
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758685fe57
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OS Windows support
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2021-10-09 17:41:12 +07:00 |
Vectozavr
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be42d4d9bc
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Made Triangle immutable
Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
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2021-09-19 15:25:10 +07:00 |
Vectozavr
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7e5c96c123
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Initial commit
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2021-09-13 19:53:43 +07:00 |