Commit Graph

9 Commits (8afabf94c059589574d8c037315bcbe92b66c965)

Author SHA1 Message Date
Vectozavr 532990ec94 small refactoring 2022-02-23 11:51:53 +07:00
Vectozavr fe71ab92b0 Visual Studio refactoring 2021-10-31 23:01:06 +07:00
Vectozavr 785850ec43 code refactoring 2021-10-31 15:39:08 +07:00
Vectozavr 870842b682 Huge refactoring v3 2021-10-28 20:58:02 +07:00
Vectozavr 1fa718f491 Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr 58535b1dd7 OS Windows support 2021-10-03 12:38:10 +07:00
Vectozavr 122d30a980 struct Button -> class Button 2021-10-03 11:47:05 +07:00
Vectozavr 5a1c9d8f67 1) Create PlayerController
2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
2021-09-19 19:44:31 +07:00