Vectozavr
8afabf94c0
small refactoring
2022-07-07 17:14:00 +07:00
Neirokan
7fd9814e33
Math classes optimization
2021-11-04 03:35:34 +03:00
Vectozavr
785850ec43
code refactoring
2021-10-31 15:39:08 +07:00
Vectozavr
1e6539e8e0
add transform(const Matrix4x4& t)
...
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
2021-10-30 20:54:56 +07:00
Vectozavr
b7555431de
Huge refactoring v3
2021-10-30 16:13:22 +07:00
Vectozavr
e1c66d8617
Huge refactoring v3
2021-10-30 15:18:31 +07:00
Vectozavr
88d57b5af6
Huge refactoring v3
2021-10-30 04:20:48 +07:00
Vectozavr
8f03c3226d
Huge refactoring v3
2021-10-30 03:44:37 +07:00
Vectozavr
870842b682
Huge refactoring v3
2021-10-28 20:58:02 +07:00
Vectozavr
d3684f8aa6
Point4D & Triangle now are completely immutable.
...
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00