Vectozavr
|
8a9b215259
|
add switching between opengl and pure programming render mode
|
2021-11-05 16:34:46 +07:00 |
Vectozavr
|
e10521c5e2
|
press 'tab' to see debug info
|
2021-11-03 16:49:07 +07:00 |
Vectozavr
|
a8fafbdaec
|
add visualization of cpu time usage (set SHOW_DEBUG_INFO = true)
|
2021-11-03 15:19:01 +07:00 |
Vectozavr
|
d2ced42562
|
Visual Studio refactoring
|
2021-10-31 17:00:38 +07:00 |
Vectozavr
|
785850ec43
|
code refactoring
|
2021-10-31 15:39:08 +07:00 |
Vectozavr
|
61341d1b05
|
Huge refactoring v3
|
2021-10-30 16:39:44 +07:00 |
Vectozavr
|
870842b682
|
Huge refactoring v3
|
2021-10-28 20:58:02 +07:00 |
Vectozavr
|
6fba295139
|
VS support
|
2021-10-23 21:15:24 +07:00 |
Vectozavr
|
e471795290
|
OpenGL graphics acceleration support!
|
2021-10-22 23:42:32 +07:00 |
Vectozavr
|
6856f48054
|
Code refactoring.
|
2021-10-17 00:22:55 +07:00 |
Vectozavr
|
758685fe57
|
OS Windows support
|
2021-10-09 17:41:12 +07:00 |
Vectozavr
|
8a0221ed77
|
super huge code refactoring
|
2021-10-03 00:36:07 +07:00 |
Vectozavr
|
b0a457ce47
|
add structure.png file
|
2021-09-20 17:54:09 +07:00 |
Vectozavr
|
5a1c9d8f67
|
1) Create PlayerController
2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
|
2021-09-19 19:44:31 +07:00 |
Vectozavr
|
be42d4d9bc
|
Made Triangle immutable
Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
|
2021-09-19 15:25:10 +07:00 |
Vectozavr
|
17a307c45e
|
Point4D & Matrix4x4 is not mutable.
Delete a lot of not used methods.
Shared ptr corrected mistakes.
|
2021-09-14 17:47:53 +07:00 |
Vectozavr
|
7e5c96c123
|
Initial commit
|
2021-09-13 19:53:43 +07:00 |