Vectozavr
5e069cef68
code refactoring
2021-11-10 02:54:20 +07:00
Vectozavr
cc0f0022aa
pushGLStates & popGLStates optimizations
2021-11-06 01:55:34 +07:00
Vectozavr
a8fafbdaec
add visualization of cpu time usage (set SHOW_DEBUG_INFO = true)
2021-11-03 15:19:01 +07:00
Vectozavr
785850ec43
code refactoring
2021-10-31 15:39:08 +07:00
Vectozavr
9ea73ab184
add debug info in ResourceManager & SoundController & Time & Timeline
2021-10-31 01:29:42 +07:00
Vectozavr
8f03c3226d
Huge refactoring v3
2021-10-30 03:44:37 +07:00
Vectozavr
dd5a9f3ef2
Code refactoring.
2021-10-17 23:38:16 +07:00
Vectozavr
f36d94183a
Code refactoring.
2021-10-17 14:27:19 +07:00
Vectozavr
d3684f8aa6
Point4D & Triangle now are completely immutable.
...
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr
758685fe57
OS Windows support
2021-10-09 17:41:12 +07:00
Vectozavr
58535b1dd7
OS Windows support
2021-10-03 12:38:10 +07:00
Vectozavr
122d30a980
struct Button -> class Button
2021-10-03 11:47:05 +07:00
Vectozavr
b0a457ce47
add structure.png file
2021-09-20 17:54:09 +07:00
Vectozavr
be42d4d9bc
Made Triangle immutable
...
Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
2021-09-19 15:25:10 +07:00
Vectozavr
17a307c45e
Point4D & Matrix4x4 is not mutable.
...
Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00
Vectozavr
7e5c96c123
Initial commit
2021-09-13 19:53:43 +07:00