Vectozavr
|
122d30a980
|
struct Button -> class Button
|
2021-10-03 11:47:05 +07:00 |
Vectozavr
|
58672c0104
|
Animation refactoring: now we have 1 common timeline with huge list of animation.
|
2021-10-03 01:18:39 +07:00 |
Vectozavr
|
73279d1d23
|
Animation refactoring: now we have 1 common timeline with huge list of animation.
|
2021-10-03 01:17:03 +07:00 |
Vectozavr
|
8a0221ed77
|
super huge code refactoring
|
2021-10-03 00:36:07 +07:00 |
Vectozavr
|
b0a457ce47
|
add structure.png file
|
2021-09-20 17:54:09 +07:00 |
Vectozavr
|
c4b9bd0e35
|
define -> namespace::const
|
2021-09-20 16:47:42 +07:00 |
Vectozavr
|
720b2e0ddd
|
1) Create PlayerController
2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
|
2021-09-19 20:05:11 +07:00 |
Vectozavr
|
5a1c9d8f67
|
1) Create PlayerController
2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
|
2021-09-19 19:44:31 +07:00 |
Vectozavr
|
be42d4d9bc
|
Made Triangle immutable
Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
|
2021-09-19 15:25:10 +07:00 |
Vectozavr
|
17a307c45e
|
Point4D & Matrix4x4 is not mutable.
Delete a lot of not used methods.
Shared ptr corrected mistakes.
|
2021-09-14 17:47:53 +07:00 |
Vectozavr
|
bb4cf148c4
|
WIN & MAC OS & UNIX support
|
2021-09-13 21:01:26 +07:00 |
Vectozavr
|
7e5c96c123
|
Initial commit
|
2021-09-13 19:53:43 +07:00 |