Vectozavr
7f4b9027ee
Add weapon in enemy's hand. So now you can see weapons of your enemies.
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Also make some correction of rotation in Object.cpp & Mesh.cpp
2021-10-18 22:30:02 +07:00
Vectozavr
8a6d31eded
Code refactoring.
2021-10-18 00:52:21 +07:00
Vectozavr
dd5a9f3ef2
Code refactoring.
2021-10-17 23:38:16 +07:00
Vectozavr
fb7b4878ea
Code refactoring.
2021-10-17 14:21:10 +07:00
Vectozavr
6856f48054
Code refactoring.
2021-10-17 00:22:55 +07:00
Vectozavr
eba88a178a
Idk what to do with EPA.
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To salve the problem with infinite cycle in EPA, I added iteration counter.
2021-10-16 20:14:51 +07:00
Vectozavr
1fa718f491
Add "final" to all classes from which we dont need to inherit.
2021-10-13 00:18:56 +07:00
Vectozavr
d3684f8aa6
Point4D & Triangle now are completely immutable.
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- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr
758685fe57
OS Windows support
2021-10-09 17:41:12 +07:00
Vectozavr
73279d1d23
Animation refactoring: now we have 1 common timeline with huge list of animation.
2021-10-03 01:17:03 +07:00
Vectozavr
8a0221ed77
super huge code refactoring
2021-10-03 00:36:07 +07:00
Vectozavr
be42d4d9bc
Made Triangle immutable
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Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
2021-09-19 15:25:10 +07:00
Vectozavr
17a307c45e
Point4D & Matrix4x4 is not mutable.
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Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00