Commit Graph

14 Commits (65f2c6364347b9f1ffa9f21e1cd79b14490d4170)

Author SHA1 Message Date
Vectozavr 870842b682 Huge refactoring v3 2021-10-28 20:58:02 +07:00
Vectozavr 22c18968f6 OS Windows support 2021-10-19 01:58:19 +07:00
Vectozavr e232435246 Code refactoring. 2021-10-17 23:53:30 +07:00
Vectozavr 06d0a63a75 Move Solver to RigidBody. 2021-10-17 12:32:23 +07:00
Vectozavr 6856f48054 Code refactoring. 2021-10-17 00:22:55 +07:00
Vectozavr eba88a178a Idk what to do with EPA.
To salve the problem with infinite cycle in EPA, I added iteration counter.
2021-10-16 20:14:51 +07:00
Vectozavr a30b6d6059 Remove redundant iterations counter in GJK & EPA 2021-10-13 00:25:28 +07:00
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr 758685fe57 OS Windows support 2021-10-09 17:41:12 +07:00
Vectozavr 122d30a980 struct Button -> class Button 2021-10-03 11:47:05 +07:00
Vectozavr be42d4d9bc Made Triangle immutable
Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
2021-09-19 15:25:10 +07:00
Vectozavr 17a307c45e Point4D & Matrix4x4 is not mutable.
Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00
Vectozavr bb4cf148c4 WIN & MAC OS & UNIX support 2021-09-13 21:01:26 +07:00
Vectozavr 7e5c96c123 Initial commit 2021-09-13 19:53:43 +07:00