Commit Graph

9 Commits (61341d1b0509e1a14b9c6c568b3e68867e692401)

Author SHA1 Message Date
Vectozavr 61427ff2fd Huge refactoring v3 2021-10-29 22:41:07 +07:00
Vectozavr 875f9f85ec Huge refactoring v3 2021-10-28 21:06:10 +07:00
Vectozavr 832f174664 add result table 2021-10-26 13:40:35 +07:00
Vectozavr 7f4b9027ee Add weapon in enemy's hand. So now you can see weapons of your enemies.
Also make some correction of rotation in Object.cpp & Mesh.cpp
2021-10-18 22:30:02 +07:00
Vectozavr fb7b4878ea Code refactoring. 2021-10-17 14:21:10 +07:00
Vectozavr 1fa718f491 Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr 758685fe57 OS Windows support 2021-10-09 17:41:12 +07:00
Vectozavr 8a0221ed77 super huge code refactoring 2021-10-03 00:36:07 +07:00