Commit Graph

17 Commits (5f05a7cb23b27494dac3532492f014d58ba2f1dd)

Author SHA1 Message Date
Neirokan bd013c5e43 replace malloc/free with new/delete 2021-11-04 04:32:15 +03:00
Vectozavr 7dd4a185e3 Visual Studio refactoring 2021-11-01 02:11:04 +07:00
Vectozavr d2ced42562 Visual Studio refactoring 2021-10-31 17:00:38 +07:00
Vectozavr d2e34d6764 code refactoring 2021-10-31 15:47:00 +07:00
Vectozavr 785850ec43 code refactoring 2021-10-31 15:39:08 +07:00
Vectozavr 1e6539e8e0 add transform(const Matrix4x4& t)
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
2021-10-30 20:54:56 +07:00
Vectozavr e1c66d8617 Huge refactoring v3 2021-10-30 15:18:31 +07:00
Vectozavr 88d57b5af6 Huge refactoring v3 2021-10-30 04:20:48 +07:00
Vectozavr 8f03c3226d Huge refactoring v3 2021-10-30 03:44:37 +07:00
Vectozavr 870842b682 Huge refactoring v3 2021-10-28 20:58:02 +07:00
Vectozavr 7f4b9027ee Add weapon in enemy's hand. So now you can see weapons of your enemies.
Also make some correction of rotation in Object.cpp & Mesh.cpp
2021-10-18 22:30:02 +07:00
Vectozavr fb7b4878ea Code refactoring. 2021-10-17 14:21:10 +07:00
Vectozavr 6856f48054 Code refactoring. 2021-10-17 00:22:55 +07:00
Vectozavr eba88a178a Idk what to do with EPA.
To salve the problem with infinite cycle in EPA, I added iteration counter.
2021-10-16 20:14:51 +07:00
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr 758685fe57 OS Windows support 2021-10-09 17:41:12 +07:00
Vectozavr 8a0221ed77 super huge code refactoring 2021-10-03 00:36:07 +07:00