Vectozavr
785850ec43
code refactoring
2021-10-31 15:39:08 +07:00
Vectozavr
54b1ffa94f
Huge refactoring v3
2021-10-30 19:59:55 +07:00
Vectozavr
870842b682
Huge refactoring v3
2021-10-28 20:58:02 +07:00
Vectozavr
3fa7df24d7
small code refactoring
2021-10-25 08:16:00 +07:00
Vectozavr
612b0feca7
small code refactoring
2021-10-25 08:09:45 +07:00
Vectozavr
9356008258
Code refactoring.
2021-10-17 14:44:17 +07:00
Vectozavr
fb7b4878ea
Code refactoring.
2021-10-17 14:21:10 +07:00
Vectozavr
6856f48054
Code refactoring.
2021-10-17 00:22:55 +07:00
Vectozavr
d3684f8aa6
Point4D & Triangle now are completely immutable.
...
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr
758685fe57
OS Windows support
2021-10-09 17:41:12 +07:00
Vectozavr
73279d1d23
Animation refactoring: now we have 1 common timeline with huge list of animation.
2021-10-03 01:17:03 +07:00
Vectozavr
c4b9bd0e35
define -> namespace::const
2021-09-20 16:47:42 +07:00
Vectozavr
7e5c96c123
Initial commit
2021-09-13 19:53:43 +07:00