Commit Graph

120 Commits (423ad110c5bdc4bf4387f0baa6583c3d25f00f30)

Author SHA1 Message Date
Vectozavr 82118c4e02 Visual Studio refactoring 2021-11-01 13:42:21 +07:00
Vectozavr 7dd4a185e3 Visual Studio refactoring 2021-11-01 02:11:04 +07:00
Vectozavr fe71ab92b0 Visual Studio refactoring 2021-10-31 23:01:06 +07:00
Vectozavr d2ced42562 Visual Studio refactoring 2021-10-31 17:00:38 +07:00
Vectozavr 59e8887eaf code refactoring 2021-10-31 16:01:31 +07:00
Vectozavr d2e34d6764 code refactoring 2021-10-31 15:47:00 +07:00
Vectozavr 785850ec43 code refactoring 2021-10-31 15:39:08 +07:00
Vectozavr c2620aa8a5 add debug info in ResourceManager & SoundController & Time & Timeline 2021-10-31 02:01:54 +07:00
Vectozavr 1b3e85039c add debug info in ResourceManager & SoundController & Time & Timeline 2021-10-31 01:54:55 +07:00
Vectozavr 20869dad6b add debug info in ResourceManager & SoundController & Time & Timeline 2021-10-31 01:35:46 +07:00
Vectozavr 9ea73ab184 add debug info in ResourceManager & SoundController & Time & Timeline 2021-10-31 01:29:42 +07:00
Vectozavr a294b1de24 replace Animation* in Timeline.h with a shared_ptr<Animation> 2021-10-31 01:07:14 +07:00
Vectozavr 65fb1ce45d add transform(const Matrix4x4& t)
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
2021-10-30 21:17:49 +07:00
Vectozavr 1e6539e8e0 add transform(const Matrix4x4& t)
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
2021-10-30 20:54:56 +07:00
Vectozavr 54b1ffa94f Huge refactoring v3 2021-10-30 19:59:55 +07:00
Vectozavr 61341d1b05 Huge refactoring v3 2021-10-30 16:39:44 +07:00
Vectozavr 30ff702609 Huge refactoring v3 2021-10-30 16:24:19 +07:00
Vectozavr b7555431de Huge refactoring v3 2021-10-30 16:13:22 +07:00
Vectozavr e1c66d8617 Huge refactoring v3 2021-10-30 15:18:31 +07:00
Vectozavr 88d57b5af6 Huge refactoring v3 2021-10-30 04:20:48 +07:00
Vectozavr 8f03c3226d Huge refactoring v3 2021-10-30 03:44:37 +07:00
Vectozavr 65f2c63643 Huge refactoring v3 2021-10-29 23:43:39 +07:00
Vectozavr 61427ff2fd Huge refactoring v3 2021-10-29 22:41:07 +07:00
Vectozavr 0913c45743 Huge refactoring v3 2021-10-29 22:19:30 +07:00
Vectozavr 870842b682 Huge refactoring v3 2021-10-28 20:58:02 +07:00
Vectozavr 18d13eed31 add result table 2021-10-26 18:49:51 +07:00
Vectozavr 0f29f9c1c6 small refactor 2021-10-26 02:32:55 +07:00
Vectozavr 0cb7276943 small refactor 2021-10-25 18:51:34 +07:00
Vectozavr 3fa7df24d7 small code refactoring 2021-10-25 08:16:00 +07:00
Vectozavr 612b0feca7 small code refactoring 2021-10-25 08:09:45 +07:00
Vectozavr 6fba295139 VS support 2021-10-23 21:15:24 +07:00
Vectozavr e6f950032a VS support 2021-10-23 20:53:52 +07:00
Vectozavr eaa039b05c VS support 2021-10-23 19:02:25 +07:00
Vectozavr e471795290 OpenGL graphics acceleration support! 2021-10-22 23:42:32 +07:00
Vectozavr 22c18968f6 OS Windows support 2021-10-19 01:58:19 +07:00
Vectozavr 7f4b9027ee Add weapon in enemy's hand. So now you can see weapons of your enemies.
Also make some correction of rotation in Object.cpp & Mesh.cpp
2021-10-18 22:30:02 +07:00
Vectozavr 8678e8c929 Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 13:21:09 +07:00
Vectozavr b3682db958 Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 10:50:45 +07:00
Vectozavr 6d0202eaff Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 10:44:04 +07:00
Vectozavr 8a6d31eded Code refactoring. 2021-10-18 00:52:21 +07:00
Vectozavr e232435246 Code refactoring. 2021-10-17 23:53:30 +07:00
Vectozavr dd5a9f3ef2 Code refactoring. 2021-10-17 23:38:16 +07:00
Vectozavr ea9e1887a4 Code refactoring. 2021-10-17 15:41:58 +07:00
Vectozavr 9356008258 Code refactoring. 2021-10-17 14:44:17 +07:00
Vectozavr f36d94183a Code refactoring. 2021-10-17 14:27:19 +07:00
Vectozavr fb7b4878ea Code refactoring. 2021-10-17 14:21:10 +07:00
Vectozavr 3cbe93c6c0 Move Solver to RigidBody. 2021-10-17 12:35:12 +07:00
Vectozavr 06d0a63a75 Move Solver to RigidBody. 2021-10-17 12:32:23 +07:00
Vectozavr 6856f48054 Code refactoring. 2021-10-17 00:22:55 +07:00
Vectozavr eba88a178a Idk what to do with EPA.
To salve the problem with infinite cycle in EPA, I added iteration counter.
2021-10-16 20:14:51 +07:00
Vectozavr a30b6d6059 Remove redundant iterations counter in GJK & EPA 2021-10-13 00:25:28 +07:00
Vectozavr 1fa718f491 Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Vectozavr 4dae42a3ef Fixed bug with animations.
- Before, if you shoot and go to the main menu, then the traces of the bullets were not removed from the map. This was because the animation stopped updating and the time kept going forward. As a result, the system believed that the animations had already passed, although in reality they had not. Now animations are tied not to their own, but to the global time counter
2021-10-13 00:04:48 +07:00
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr 423e6d0d35 OS Windows support 2021-10-09 18:38:24 +07:00
Vectozavr 758685fe57 OS Windows support 2021-10-09 17:41:12 +07:00
Vectozavr 58535b1dd7 OS Windows support 2021-10-03 12:38:10 +07:00
Vectozavr 4997202edc struct Button -> class Button 2021-10-03 11:52:30 +07:00
Vectozavr 122d30a980 struct Button -> class Button 2021-10-03 11:47:05 +07:00
Vectozavr 58672c0104 Animation refactoring: now we have 1 common timeline with huge list of animation. 2021-10-03 01:18:39 +07:00
Vectozavr 73279d1d23 Animation refactoring: now we have 1 common timeline with huge list of animation. 2021-10-03 01:17:03 +07:00
Vectozavr 8a0221ed77 super huge code refactoring 2021-10-03 00:36:07 +07:00
Vectozavr b0a457ce47 add structure.png file 2021-09-20 17:54:09 +07:00
Vectozavr c4b9bd0e35 define -> namespace::const 2021-09-20 16:47:42 +07:00
Vectozavr 720b2e0ddd 1) Create PlayerController
2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
2021-09-19 20:05:11 +07:00
Vectozavr 5a1c9d8f67 1) Create PlayerController
2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
2021-09-19 19:44:31 +07:00
Vectozavr be42d4d9bc Made Triangle immutable
Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
2021-09-19 15:25:10 +07:00
Vectozavr 17a307c45e Point4D & Matrix4x4 is not mutable.
Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00
Vectozavr bb4cf148c4 WIN & MAC OS & UNIX support 2021-09-13 21:01:26 +07:00
Vectozavr 7e5c96c123 Initial commit 2021-09-13 19:53:43 +07:00