Vectozavr
532990ec94
small refactoring
2022-02-23 11:51:53 +07:00
Neirokan
57203991be
Move push/pop GL state calls
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You can place it around your OpenGL code too.
2021-11-06 00:34:13 +03:00
Vectozavr
556ca037ec
optimizations with converting mesh to GLFloatArray
2021-11-06 03:55:42 +07:00
Vectozavr
b0559caac3
small optimizations with Triangle.cpp (normal vector calculated once in constructor)
2021-11-06 03:14:12 +07:00
Vectozavr
cc0f0022aa
pushGLStates & popGLStates optimizations
2021-11-06 01:55:34 +07:00
Vectozavr
a68a28313c
pushGLStates & popGLStates optimizations
2021-11-06 01:28:04 +07:00
Vectozavr
a3124306bd
add switching between opengl and pure programming render mode
2021-11-05 17:16:00 +07:00
Vectozavr
5f05a7cb23
Screen refactor. To accelerate engine the lighting turned off
2021-11-05 04:05:06 +07:00
Vectozavr
e6590a013c
Merge branch 'master' into optimize
2021-11-04 16:21:16 +07:00
Vectozavr
c12fcc857d
HitBox added. acceleration of collision detection in 20 times.
2021-11-04 13:05:21 +07:00
Neirokan
bd013c5e43
replace malloc/free with new/delete
2021-11-04 04:32:15 +03:00
Vectozavr
762fae3da4
add visualization of cpu time usage (set SHOW_DEBUG_INFO = true)
2021-11-03 16:25:09 +07:00
Vectozavr
a8fafbdaec
add visualization of cpu time usage (set SHOW_DEBUG_INFO = true)
2021-11-03 15:19:01 +07:00
Vectozavr
fe71ab92b0
Visual Studio refactoring
2021-10-31 23:01:06 +07:00
Vectozavr
d2ced42562
Visual Studio refactoring
2021-10-31 17:00:38 +07:00
Vectozavr
785850ec43
code refactoring
2021-10-31 15:39:08 +07:00
Vectozavr
61341d1b05
Huge refactoring v3
2021-10-30 16:39:44 +07:00
Vectozavr
8f03c3226d
Huge refactoring v3
2021-10-30 03:44:37 +07:00
Vectozavr
870842b682
Huge refactoring v3
2021-10-28 20:58:02 +07:00
Vectozavr
e471795290
OpenGL graphics acceleration support!
2021-10-22 23:42:32 +07:00
Vectozavr
dd5a9f3ef2
Code refactoring.
2021-10-17 23:38:16 +07:00
Vectozavr
3cbe93c6c0
Move Solver to RigidBody.
2021-10-17 12:35:12 +07:00
Vectozavr
d3684f8aa6
Point4D & Triangle now are completely immutable.
...
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr
758685fe57
OS Windows support
2021-10-09 17:41:12 +07:00
Vectozavr
122d30a980
struct Button -> class Button
2021-10-03 11:47:05 +07:00
Vectozavr
73279d1d23
Animation refactoring: now we have 1 common timeline with huge list of animation.
2021-10-03 01:17:03 +07:00
Vectozavr
8a0221ed77
super huge code refactoring
2021-10-03 00:36:07 +07:00
Vectozavr
5a1c9d8f67
1) Create PlayerController
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2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
2021-09-19 19:44:31 +07:00
Vectozavr
be42d4d9bc
Made Triangle immutable
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Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
2021-09-19 15:25:10 +07:00
Vectozavr
17a307c45e
Point4D & Matrix4x4 is not mutable.
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Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00
Vectozavr
7e5c96c123
Initial commit
2021-09-13 19:53:43 +07:00