Vectozavr
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389936268a
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small optimizations with Triangle.cpp (normal vector calculated once in constructor)
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2021-11-06 03:24:34 +07:00 |
Vectozavr
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b0559caac3
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small optimizations with Triangle.cpp (normal vector calculated once in constructor)
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2021-11-06 03:14:12 +07:00 |
Vectozavr
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6bf5e1c790
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pushGLStates & popGLStates optimizations
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2021-11-06 01:59:33 +07:00 |
Vectozavr
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cc0f0022aa
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pushGLStates & popGLStates optimizations
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2021-11-06 01:55:34 +07:00 |
Vectozavr
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a68a28313c
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pushGLStates & popGLStates optimizations
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2021-11-06 01:28:04 +07:00 |
Vectozavr
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a3124306bd
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add switching between opengl and pure programming render mode
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2021-11-05 17:16:00 +07:00 |
Vectozavr
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8a9b215259
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add switching between opengl and pure programming render mode
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2021-11-05 16:34:46 +07:00 |
Vectozavr
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5f05a7cb23
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Screen refactor. To accelerate engine the lighting turned off
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2021-11-05 04:05:06 +07:00 |
Vectozavr
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e6590a013c
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Merge branch 'master' into optimize
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2021-11-04 16:21:16 +07:00 |
Vectozavr
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785ed995cb
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Merge pull request #2 from OldiLo/patch-1
Fix compilation error on arm64 linux
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2021-11-04 15:50:01 +07:00 |
Vectozavr
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c12fcc857d
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HitBox added. acceleration of collision detection in 20 times.
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2021-11-04 13:05:21 +07:00 |
Neirokan
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bd013c5e43
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replace malloc/free with new/delete
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2021-11-04 04:32:15 +03:00 |
Neirokan
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a39fbaff47
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Hitbox creation & render optimization
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2021-11-04 04:30:58 +03:00 |
Neirokan
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3ce6345d21
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std::vector resize & move optimisations
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2021-11-04 03:44:53 +03:00 |
Neirokan
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7fd9814e33
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Math classes optimization
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2021-11-04 03:35:34 +03:00 |
Vectozavr
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1ad591ed04
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HitBox added. acceleration of collision detection in 20 times.
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2021-11-04 03:55:32 +07:00 |
Vectozavr
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6bc5c7dd1f
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HitBox added. acceleration of collision detection in 20 times.
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2021-11-04 02:57:48 +07:00 |
Ostap
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099bb8bb43
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Fix compilation error on arm64 linux
У меня без memory не собирался
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2021-11-03 18:22:14 +02:00 |
Vectozavr
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2e926a10f4
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bug fixed with respawn animation
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2021-11-03 22:06:41 +07:00 |
Vectozavr
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f1c91f539c
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accelerate collision detection in x3 times (feat. Neirokan)
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2021-11-03 20:21:39 +07:00 |
Vectozavr
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e10521c5e2
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press 'tab' to see debug info
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2021-11-03 16:49:07 +07:00 |
Vectozavr
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762fae3da4
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add visualization of cpu time usage (set SHOW_DEBUG_INFO = true)
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2021-11-03 16:25:09 +07:00 |
Vectozavr
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a8fafbdaec
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add visualization of cpu time usage (set SHOW_DEBUG_INFO = true)
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2021-11-03 15:19:01 +07:00 |
Vectozavr
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5b8698af03
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made animations extremely precise
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2021-11-02 01:38:57 +07:00 |
Vectozavr
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50e4c506a0
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made animations extremely precise
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2021-11-01 23:40:05 +07:00 |
Vectozavr
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6e35a531c7
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made animations extremely precise
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2021-11-01 23:04:10 +07:00 |
Vectozavr
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01d89bfc66
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made animations extremely precise
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2021-11-01 21:48:26 +07:00 |
Vectozavr
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71be55ee58
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add reloading animation
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2021-11-01 21:08:36 +07:00 |
Vectozavr
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82118c4e02
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Visual Studio refactoring
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2021-11-01 13:42:21 +07:00 |
Vectozavr
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7dd4a185e3
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Visual Studio refactoring
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2021-11-01 02:11:04 +07:00 |
Vectozavr
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fe71ab92b0
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Visual Studio refactoring
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2021-10-31 23:01:06 +07:00 |
Vectozavr
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d2ced42562
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Visual Studio refactoring
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2021-10-31 17:00:38 +07:00 |
Vectozavr
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59e8887eaf
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code refactoring
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2021-10-31 16:01:31 +07:00 |
Vectozavr
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d2e34d6764
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code refactoring
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2021-10-31 15:47:00 +07:00 |
Vectozavr
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785850ec43
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code refactoring
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2021-10-31 15:39:08 +07:00 |
Vectozavr
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c2620aa8a5
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add debug info in ResourceManager & SoundController & Time & Timeline
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2021-10-31 02:01:54 +07:00 |
Vectozavr
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1b3e85039c
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add debug info in ResourceManager & SoundController & Time & Timeline
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2021-10-31 01:54:55 +07:00 |
Vectozavr
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20869dad6b
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add debug info in ResourceManager & SoundController & Time & Timeline
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2021-10-31 01:35:46 +07:00 |
Vectozavr
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9ea73ab184
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add debug info in ResourceManager & SoundController & Time & Timeline
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2021-10-31 01:29:42 +07:00 |
Vectozavr
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a294b1de24
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replace Animation* in Timeline.h with a shared_ptr<Animation>
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2021-10-31 01:07:14 +07:00 |
Vectozavr
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65fb1ce45d
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add transform(const Matrix4x4& t)
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
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2021-10-30 21:17:49 +07:00 |
Vectozavr
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1e6539e8e0
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add transform(const Matrix4x4& t)
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
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2021-10-30 20:54:56 +07:00 |
Vectozavr
|
54b1ffa94f
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Huge refactoring v3
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2021-10-30 19:59:55 +07:00 |
Vectozavr
|
61341d1b05
|
Huge refactoring v3
|
2021-10-30 16:39:44 +07:00 |
Vectozavr
|
30ff702609
|
Huge refactoring v3
|
2021-10-30 16:24:19 +07:00 |
Vectozavr
|
b7555431de
|
Huge refactoring v3
|
2021-10-30 16:13:22 +07:00 |
Vectozavr
|
e1c66d8617
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Huge refactoring v3
|
2021-10-30 15:18:31 +07:00 |
Vectozavr
|
88d57b5af6
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Huge refactoring v3
|
2021-10-30 04:20:48 +07:00 |
Vectozavr
|
8f03c3226d
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Huge refactoring v3
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2021-10-30 03:44:37 +07:00 |
Vectozavr
|
65f2c63643
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Huge refactoring v3
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2021-10-29 23:43:39 +07:00 |