Vectozavr
0f29f9c1c6
small refactor
2021-10-26 02:32:55 +07:00
Vectozavr
0cb7276943
small refactor
2021-10-25 18:51:34 +07:00
Vectozavr
3fa7df24d7
small code refactoring
2021-10-25 08:16:00 +07:00
Vectozavr
612b0feca7
small code refactoring
2021-10-25 08:09:45 +07:00
Vectozavr
7f4b9027ee
Add weapon in enemy's hand. So now you can see weapons of your enemies.
...
Also make some correction of rotation in Object.cpp & Mesh.cpp
2021-10-18 22:30:02 +07:00
Vectozavr
9356008258
Code refactoring.
2021-10-17 14:44:17 +07:00
Vectozavr
fb7b4878ea
Code refactoring.
2021-10-17 14:21:10 +07:00
Vectozavr
6856f48054
Code refactoring.
2021-10-17 00:22:55 +07:00
Vectozavr
1fa718f491
Add "final" to all classes from which we dont need to inherit.
2021-10-13 00:18:56 +07:00
Vectozavr
d3684f8aa6
Point4D & Triangle now are completely immutable.
...
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr
758685fe57
OS Windows support
2021-10-09 17:41:12 +07:00
Vectozavr
122d30a980
struct Button -> class Button
2021-10-03 11:47:05 +07:00
Vectozavr
73279d1d23
Animation refactoring: now we have 1 common timeline with huge list of animation.
2021-10-03 01:17:03 +07:00
Vectozavr
c4b9bd0e35
define -> namespace::const
2021-09-20 16:47:42 +07:00
Vectozavr
7e5c96c123
Initial commit
2021-09-13 19:53:43 +07:00