Commit Graph

11 Commits (0cb7276943208dc86c2a0e06dc2e3d94ffc4375c)

Author SHA1 Message Date
Vectozavr 8678e8c929 Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 13:21:09 +07:00
Vectozavr b3682db958 Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 10:50:45 +07:00
Vectozavr 6d0202eaff Move LoadObjects -> ResourceManager to avoid repeated loading from files. 2021-10-18 10:44:04 +07:00
Vectozavr 8a6d31eded Code refactoring. 2021-10-18 00:52:21 +07:00
Vectozavr 6856f48054 Code refactoring. 2021-10-17 00:22:55 +07:00
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr 758685fe57 OS Windows support 2021-10-09 17:41:12 +07:00
Vectozavr 8a0221ed77 super huge code refactoring 2021-10-03 00:36:07 +07:00
Vectozavr be42d4d9bc Made Triangle immutable
Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
2021-09-19 15:25:10 +07:00
Vectozavr 17a307c45e Point4D & Matrix4x4 is not mutable.
Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00
Vectozavr 7e5c96c123 Initial commit 2021-09-13 19:53:43 +07:00