Vectozavr
875f9f85ec
Huge refactoring v3
2021-10-28 21:06:10 +07:00
Vectozavr
870842b682
Huge refactoring v3
2021-10-28 20:58:02 +07:00
Vectozavr
cb943db299
VS support
2021-10-23 20:34:22 +07:00
Vectozavr
edefd731f0
VS support
2021-10-23 20:26:14 +07:00
Vectozavr
eaa039b05c
VS support
2021-10-23 19:02:25 +07:00
Vectozavr
e471795290
OpenGL graphics acceleration support!
2021-10-22 23:42:32 +07:00
Vectozavr
dd5a9f3ef2
Code refactoring.
2021-10-17 23:38:16 +07:00
Vectozavr
3cbe93c6c0
Move Solver to RigidBody.
2021-10-17 12:35:12 +07:00
Vectozavr
d3684f8aa6
Point4D & Triangle now are completely immutable.
...
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr
758685fe57
OS Windows support
2021-10-09 17:41:12 +07:00
Vectozavr
73279d1d23
Animation refactoring: now we have 1 common timeline with huge list of animation.
2021-10-03 01:17:03 +07:00
Vectozavr
8a0221ed77
super huge code refactoring
2021-10-03 00:36:07 +07:00
Vectozavr
5a1c9d8f67
1) Create PlayerController
...
2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
2021-09-19 19:44:31 +07:00
Vectozavr
17a307c45e
Point4D & Matrix4x4 is not mutable.
...
Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00
Vectozavr
bb4cf148c4
WIN & MAC OS & UNIX support
2021-09-13 21:01:26 +07:00
Vectozavr
7e5c96c123
Initial commit
2021-09-13 19:53:43 +07:00