Commit Graph

14 Commits (020d82cab8aaf1da8e6fb51b034c107e63dd3c5b)

Author SHA1 Message Date
Vectozavr cb943db299 VS support 2021-10-23 20:34:22 +07:00
Vectozavr edefd731f0 VS support 2021-10-23 20:26:14 +07:00
Vectozavr eaa039b05c VS support 2021-10-23 19:02:25 +07:00
Vectozavr e471795290 OpenGL graphics acceleration support! 2021-10-22 23:42:32 +07:00
Vectozavr dd5a9f3ef2 Code refactoring. 2021-10-17 23:38:16 +07:00
Vectozavr 3cbe93c6c0 Move Solver to RigidBody. 2021-10-17 12:35:12 +07:00
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr 758685fe57 OS Windows support 2021-10-09 17:41:12 +07:00
Vectozavr 73279d1d23 Animation refactoring: now we have 1 common timeline with huge list of animation. 2021-10-03 01:17:03 +07:00
Vectozavr 8a0221ed77 super huge code refactoring 2021-10-03 00:36:07 +07:00
Vectozavr 5a1c9d8f67 1) Create PlayerController
2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
2021-09-19 19:44:31 +07:00
Vectozavr 17a307c45e Point4D & Matrix4x4 is not mutable.
Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00
Vectozavr bb4cf148c4 WIN & MAC OS & UNIX support 2021-09-13 21:01:26 +07:00
Vectozavr 7e5c96c123 Initial commit 2021-09-13 19:53:43 +07:00