VS support

master
Vectozavr 2021-10-23 19:02:25 +07:00
parent e471795290
commit eaa039b05c
5 changed files with 61 additions and 48 deletions

View File

@ -127,5 +127,17 @@ if (APPLE OR UNIX)
target_link_libraries(shooter "-framework OpenGL") target_link_libraries(shooter "-framework OpenGL")
target_link_libraries(shooter "-framework GLUT") target_link_libraries(shooter "-framework GLUT")
else() else()
#OPENGL
find_package(OpenGL REQUIRED)
if (OpenGL_FOUND)
include_directories(${OpenGL_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${OpenGL_LIBRARIES})
target_link_libraries(${PROJECT_NAME} GL)
endif()
find_package(GLEW 2.0 REQUIRED)
if (GLEW_FOUND)
include_directories(${GLEW_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${GLEW_LIBRARIES})
endif()
endif() endif()

View File

@ -9,6 +9,7 @@
#include "Vec3D.h" #include "Vec3D.h"
#include <string> #include <string>
#include <utility> #include <utility>
#include <memory>
class ObjectNameTag final { class ObjectNameTag final {
private: private:

BIN
img/opengl.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 811 KiB

View File

@ -168,7 +168,6 @@
<ClCompile Include="engine\gui\Button.cpp" /> <ClCompile Include="engine\gui\Button.cpp" />
<ClCompile Include="engine\gui\Window.cpp" /> <ClCompile Include="engine\gui\Window.cpp" />
<ClCompile Include="engine\Keyboard.cpp" /> <ClCompile Include="engine\Keyboard.cpp" />
<ClCompile Include="engine\Matrix4x4.cpp" />
<ClCompile Include="engine\Mesh.cpp" /> <ClCompile Include="engine\Mesh.cpp" />
<ClCompile Include="engine\Mouse.cpp" /> <ClCompile Include="engine\Mouse.cpp" />
<ClCompile Include="engine\network\ClientUDP.cpp" /> <ClCompile Include="engine\network\ClientUDP.cpp" />
@ -179,16 +178,15 @@
<ClCompile Include="engine\network\UDPSocket.cpp" /> <ClCompile Include="engine\network\UDPSocket.cpp" />
<ClCompile Include="engine\Object.cpp" /> <ClCompile Include="engine\Object.cpp" />
<ClCompile Include="engine\physics\RigidBody.cpp" /> <ClCompile Include="engine\physics\RigidBody.cpp" />
<ClCompile Include="engine\physics\Solver.cpp" />
<ClCompile Include="engine\Plane.cpp" /> <ClCompile Include="engine\Plane.cpp" />
<ClCompile Include="engine\Point4D.cpp" />
<ClCompile Include="engine\ResourceManager.cpp" /> <ClCompile Include="engine\ResourceManager.cpp" />
<ClCompile Include="engine\Screen.cpp" /> <ClCompile Include="engine\Screen.cpp" />
<ClCompile Include="engine\SoundController.cpp" />
<ClCompile Include="engine\Triangle.cpp" /> <ClCompile Include="engine\Triangle.cpp" />
<ClCompile Include="engine\utils\Log.cpp" /> <ClCompile Include="engine\utils\Log.cpp" />
<ClCompile Include="engine\utils\Matrix4x4.cpp" />
<ClCompile Include="engine\utils\Point4D.cpp" />
<ClCompile Include="engine\utils\Time.cpp" /> <ClCompile Include="engine\utils\Time.cpp" />
<ClCompile Include="engine\Vec2D.cpp" />
<ClCompile Include="engine\Vec3D.cpp" />
<ClCompile Include="engine\World.cpp" /> <ClCompile Include="engine\World.cpp" />
<ClCompile Include="Player.cpp" /> <ClCompile Include="Player.cpp" />
<ClCompile Include="PlayerController.cpp" /> <ClCompile Include="PlayerController.cpp" />
@ -215,15 +213,14 @@
<ClInclude Include="engine\animation\Interpolation.h" /> <ClInclude Include="engine\animation\Interpolation.h" />
<ClInclude Include="engine\animation\Timeline.h" /> <ClInclude Include="engine\animation\Timeline.h" />
<ClInclude Include="engine\Camera.h" /> <ClInclude Include="engine\Camera.h" />
<ClInclude Include="engine\Consts.h" />
<ClInclude Include="engine\Engine.h" /> <ClInclude Include="engine\Engine.h" />
<ClInclude Include="engine\gui\Button.h" /> <ClInclude Include="engine\gui\Button.h" />
<ClInclude Include="engine\gui\Window.h" /> <ClInclude Include="engine\gui\Window.h" />
<ClInclude Include="engine\Keyboard.h" /> <ClInclude Include="engine\Keyboard.h" />
<ClInclude Include="engine\Matrix4x4.h" />
<ClInclude Include="engine\Mesh.h" /> <ClInclude Include="engine\Mesh.h" />
<ClInclude Include="engine\Mouse.h" /> <ClInclude Include="engine\Mouse.h" />
<ClInclude Include="engine\network\ClientUDP.h" /> <ClInclude Include="engine\network\ClientUDP.h" />
<ClInclude Include="engine\network\config.h" />
<ClInclude Include="engine\network\MsgType.h" /> <ClInclude Include="engine\network\MsgType.h" />
<ClInclude Include="engine\network\ReliableMsg.h" /> <ClInclude Include="engine\network\ReliableMsg.h" />
<ClInclude Include="engine\network\ServerUDP.h" /> <ClInclude Include="engine\network\ServerUDP.h" />
@ -232,22 +229,20 @@
<ClInclude Include="engine\Object.h" /> <ClInclude Include="engine\Object.h" />
<ClInclude Include="engine\physics\RigidBody.h" /> <ClInclude Include="engine\physics\RigidBody.h" />
<ClInclude Include="engine\physics\Simplex.h" /> <ClInclude Include="engine\physics\Simplex.h" />
<ClInclude Include="engine\physics\Solver.h" />
<ClInclude Include="engine\Plane.h" /> <ClInclude Include="engine\Plane.h" />
<ClInclude Include="engine\Point4D.h" />
<ClInclude Include="engine\ResourceManager.h" /> <ClInclude Include="engine\ResourceManager.h" />
<ClInclude Include="engine\Screen.h" /> <ClInclude Include="engine\Screen.h" />
<ClInclude Include="engine\SoundController.h" />
<ClInclude Include="engine\Triangle.h" /> <ClInclude Include="engine\Triangle.h" />
<ClInclude Include="engine\utils\Log.h" /> <ClInclude Include="engine\utils\Log.h" />
<ClInclude Include="engine\utils\Matrix4x4.h" />
<ClInclude Include="engine\utils\Point4D.h" />
<ClInclude Include="engine\utils\Time.h" /> <ClInclude Include="engine\utils\Time.h" />
<ClInclude Include="engine\Vec2D.h" />
<ClInclude Include="engine\Vec3D.h" />
<ClInclude Include="engine\World.h" /> <ClInclude Include="engine\World.h" />
<ClInclude Include="Player.h" /> <ClInclude Include="Player.h" />
<ClInclude Include="PlayerController.h" /> <ClInclude Include="PlayerController.h" />
<ClInclude Include="Server.h" /> <ClInclude Include="Server.h" />
<ClInclude Include="Shooter.h" /> <ClInclude Include="Shooter.h" />
<ClInclude Include="ShooterConsts.h" />
<ClInclude Include="weapon\Ak47.h" /> <ClInclude Include="weapon\Ak47.h" />
<ClInclude Include="weapon\Gold_Ak47.h" /> <ClInclude Include="weapon\Gold_Ak47.h" />
<ClInclude Include="weapon\Gun.h" /> <ClInclude Include="weapon\Gun.h" />
@ -255,6 +250,16 @@
<ClInclude Include="weapon\Shotgun.h" /> <ClInclude Include="weapon\Shotgun.h" />
<ClInclude Include="weapon\Weapon.h" /> <ClInclude Include="weapon\Weapon.h" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<Text Include="maps\materials.txt" />
<Text Include="obj\ability_mat.txt" />
<Text Include="obj\ak47_mat.txt" />
<Text Include="obj\gold_ak47_mat.txt" />
<Text Include="obj\gun_mat.txt" />
<Text Include="obj\hill_mat.txt" />
<Text Include="obj\rifle_mat.txt" />
<Text Include="obj\shotgun_mat.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>

View File

@ -72,12 +72,21 @@
<ClCompile Include="engine\utils\Log.cpp"> <ClCompile Include="engine\utils\Log.cpp">
<Filter>Исходные файлы</Filter> <Filter>Исходные файлы</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="engine\utils\Matrix4x4.cpp">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="engine\utils\Point4D.cpp">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="engine\utils\Time.cpp"> <ClCompile Include="engine\utils\Time.cpp">
<Filter>Исходные файлы</Filter> <Filter>Исходные файлы</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="engine\physics\RigidBody.cpp"> <ClCompile Include="engine\physics\RigidBody.cpp">
<Filter>Исходные файлы</Filter> <Filter>Исходные файлы</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="engine\physics\Solver.cpp">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="engine\network\ClientUDP.cpp"> <ClCompile Include="engine\network\ClientUDP.cpp">
<Filter>Исходные файлы</Filter> <Filter>Исходные файлы</Filter>
</ClCompile> </ClCompile>
@ -123,21 +132,6 @@
<ClCompile Include="weapon\Weapon.cpp"> <ClCompile Include="weapon\Weapon.cpp">
<Filter>Исходные файлы</Filter> <Filter>Исходные файлы</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="engine\Matrix4x4.cpp">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="engine\Point4D.cpp">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="engine\SoundController.cpp">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="engine\Vec2D.cpp">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="engine\Vec3D.cpp">
<Filter>Исходные файлы</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Bonus.h"> <ClInclude Include="Bonus.h">
@ -194,6 +188,12 @@
<ClInclude Include="engine\utils\Log.h"> <ClInclude Include="engine\utils\Log.h">
<Filter>Файлы заголовков</Filter> <Filter>Файлы заголовков</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="engine\utils\Matrix4x4.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="engine\utils\Point4D.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="engine\utils\Time.h"> <ClInclude Include="engine\utils\Time.h">
<Filter>Файлы заголовков</Filter> <Filter>Файлы заголовков</Filter>
</ClInclude> </ClInclude>
@ -203,9 +203,15 @@
<ClInclude Include="engine\physics\Simplex.h"> <ClInclude Include="engine\physics\Simplex.h">
<Filter>Файлы заголовков</Filter> <Filter>Файлы заголовков</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="engine\physics\Solver.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="engine\network\ClientUDP.h"> <ClInclude Include="engine\network\ClientUDP.h">
<Filter>Файлы заголовков</Filter> <Filter>Файлы заголовков</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="engine\network\config.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="engine\network\MsgType.h"> <ClInclude Include="engine\network\MsgType.h">
<Filter>Файлы заголовков</Filter> <Filter>Файлы заголовков</Filter>
</ClInclude> </ClInclude>
@ -275,26 +281,15 @@
<ClInclude Include="weapon\Weapon.h"> <ClInclude Include="weapon\Weapon.h">
<Filter>Файлы заголовков</Filter> <Filter>Файлы заголовков</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="ShooterConsts.h"> </ItemGroup>
<Filter>Файлы заголовков</Filter> <ItemGroup>
</ClInclude> <Text Include="obj\ability_mat.txt" />
<ClInclude Include="engine\Consts.h"> <Text Include="obj\ak47_mat.txt" />
<Filter>Файлы заголовков</Filter> <Text Include="obj\gold_ak47_mat.txt" />
</ClInclude> <Text Include="obj\gun_mat.txt" />
<ClInclude Include="engine\Matrix4x4.h"> <Text Include="obj\hill_mat.txt" />
<Filter>Файлы заголовков</Filter> <Text Include="obj\rifle_mat.txt" />
</ClInclude> <Text Include="obj\shotgun_mat.txt" />
<ClInclude Include="engine\Point4D.h"> <Text Include="maps\materials.txt" />
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="engine\SoundController.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="engine\Vec2D.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="engine\Vec3D.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>