Resolve conflicts 3
parent
f3d1f11429
commit
d8e4f0d207
2
3dzavr
2
3dzavr
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@ -1 +1 @@
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Subproject commit f80ebaf4522310a7560c19e6da2a3a8f36f2eb16
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Subproject commit 5217578e1500cbe567ddf13a44fffd60e3ad445c
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@ -28,6 +28,8 @@ add_executable(${CMAKE_PROJECT_NAME}
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ShooterConsts.h
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ShooterConsts.h
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network/ShooterMsgType.h
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network/ShooterMsgType.h
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network/ShooterMsgType.cpp
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network/ShooterMsgType.cpp
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network/Chat.cpp
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network/Chat.h
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# 3d engine:
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# 3d engine:
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3dzavr/engine/Consts.h
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3dzavr/engine/Consts.h
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3dzavr/engine/math/Vec4D.h
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3dzavr/engine/math/Vec4D.h
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@ -5,11 +5,11 @@
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#ifndef SHOOTER_SHOOTER_H
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#ifndef SHOOTER_SHOOTER_H
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#define SHOOTER_SHOOTER_H
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#define SHOOTER_SHOOTER_H
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#include "engine/Engine.h"
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#include "3dzavr/engine/Engine.h"
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#include "player/Player.h"
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#include "player/Player.h"
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#include "player/PlayerController.h"
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#include "player/PlayerController.h"
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#include "player/PlayerController.h"
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#include "player/PlayerController.h"
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#include "engine/gui/Window.h"
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#include "3dzavr/engine/gui/Window.h"
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#include "network/ShooterClient.h"
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#include "network/ShooterClient.h"
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#include "network/ShooterServer.h"
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#include "network/ShooterServer.h"
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@ -32,6 +32,7 @@ private:
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bool inGame = false;
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bool inGame = false;
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int fireTraces = 0;
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int fireTraces = 0;
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std::string current_map = ShooterConsts::MAP_OBJ;
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void start() override;
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void start() override;
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void update() override;
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void update() override;
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@ -40,6 +40,7 @@ namespace ShooterConsts {
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const std::string CUBE_OBJ = "obj/other/cube.obj";
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const std::string CUBE_OBJ = "obj/other/cube.obj";
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const std::string MAP_OBJ = "obj/maps/map1.obj";
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const std::string MAP_OBJ = "obj/maps/map1.obj";
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const std::string MAR_RAILWAY_OBJ = "obj/maps/railway.obj";
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const std::string BIG_MAP_OBJ = "obj/maps/map2.obj";
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const std::string BIG_MAP_OBJ = "obj/maps/map2.obj";
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const std::string SIMPLE_MAP_OBJ = "obj/maps/map_simple.obj";
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const std::string SIMPLE_MAP_OBJ = "obj/maps/map_simple.obj";
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const std::string PLANE_MAP_OBJ = "obj/maps/plane.obj";
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const std::string PLANE_MAP_OBJ = "obj/maps/plane.obj";
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@ -12,7 +12,7 @@ int main() {
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// Optimal for standard monitors:
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// Optimal for standard monitors:
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//game.create(720, 480, ShooterConsts::PROJECT_NAME, true);
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//game.create(720, 480, ShooterConsts::PROJECT_NAME, true);
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game.create(1280, 720, ShooterConsts::PROJECT_NAME, true);
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game.create(1920, 1080, ShooterConsts::PROJECT_NAME, true);
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//game.create(1920, 1080, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen);
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//game.create(1920, 1080, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen);
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// Optimal for MacBook Pro 16 display:
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// Optimal for MacBook Pro 16 display:
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@ -4,11 +4,13 @@
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#include "ShooterClient.h"
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#include "ShooterClient.h"
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#include <SFML/Network/Ftp.hpp>
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#include <string>
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#include <utility>
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#include <utility>
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#include "../engine/utils/Log.h"
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#include "../3dzavr/engine/utils/Log.h"
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#include "../engine/animation/Timeline.h"
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#include "../3dzavr/engine/animation/Timeline.h"
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#include "ShooterMsgType.h"
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#include "ShooterMsgType.h"
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#include "../engine/animation/Animations.h"
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#include "../3dzavr/engine/animation/Animations.h"
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void ShooterClient::updatePacket() {
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void ShooterClient::updatePacket() {
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sf::Packet packet;
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sf::Packet packet;
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@ -318,3 +320,40 @@ void
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ShooterClient::setChangeEnemyWeaponCallBack(std::function<void(const std::string &, sf::Uint16)> changeEnemyWeapon) {
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ShooterClient::setChangeEnemyWeaponCallBack(std::function<void(const std::string &, sf::Uint16)> changeEnemyWeapon) {
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_changeEnemyWeaponCallBack = std::move(changeEnemyWeapon);
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_changeEnemyWeaponCallBack = std::move(changeEnemyWeapon);
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}
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}
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void ShooterClient::requestMap(const std::string& clientIp, std::string *current_map) {
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Log::log("---------[FTP server]---------");
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sf::Ftp ftp;
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sf::Ftp::Response connectResponse = ftp.connect(clientIp, 21);
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if (connectResponse.isOk()) {
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ftp.login();
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sf::Ftp::ListingResponse dirResponse = ftp.getDirectoryListing("current_map/");
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Log::log("Response code: "+std::to_string(dirResponse.getStatus())+" | Message: "+dirResponse.getMessage());
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if (dirResponse.isOk()) {
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const std::vector<std::string>& listing = dirResponse.getListing();
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if (listing.size() != 0) {
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for (std::vector<std::string>::const_iterator it = listing.begin(); it != listing.end(); ++it)
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Log::log("- "+*it);
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sf::Ftp::Response downloadResponse = ftp.download(listing.at(0), "./obj/maps/", sf::Ftp::Ascii);
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Log::log("Response code: "+std::to_string(downloadResponse.getStatus())+" | Message: "+downloadResponse.getMessage());
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if (downloadResponse.isOk()) {
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std::string map_path = listing.at(0);
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map_path = "./obj/maps"+map_path.substr(map_path.find("/"));
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Log::log("Map set to: "+map_path);
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*current_map = map_path;
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}
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} else {
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Log::log("there is no map file");
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}
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}
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ftp.disconnect();
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} else {
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Log::log("Couldn't connect to FTP server with ip: "+clientIp+" and port: 21");
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}
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Log::log("------------------------------");
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}
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@ -5,8 +5,9 @@
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#ifndef SHOOTER_SHOOTERCLIENT_H
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#ifndef SHOOTER_SHOOTERCLIENT_H
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#define SHOOTER_SHOOTERCLIENT_H
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#define SHOOTER_SHOOTERCLIENT_H
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#include "../engine/network/ClientUDP.h"
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#include "../3dzavr/engine/network/ClientUDP.h"
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#include "../player/Player.h"
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#include "../player/Player.h"
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#include <SFML/Config.hpp>
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#include "Chat.h"
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#include "Chat.h"
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class ShooterClient final : public ClientUDP {
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class ShooterClient final : public ClientUDP {
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@ -69,6 +70,8 @@ public:
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void addPlayer(sf::Uint16 id, std::shared_ptr<Player> player);
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void addPlayer(sf::Uint16 id, std::shared_ptr<Player> player);
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static void requestMap(const std::string& clientIp, std::string *current_map);
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[[nodiscard]] std::map<sf::Uint16, std::shared_ptr<Player>> const &players() const { return _players; }
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[[nodiscard]] std::map<sf::Uint16, std::shared_ptr<Player>> const &players() const { return _players; }
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[[nodiscard]] std::string lastEvent() const { return _lastEvent; }
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[[nodiscard]] std::string lastEvent() const { return _lastEvent; }
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@ -3,7 +3,7 @@
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//
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//
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#include "ShooterServer.h"
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#include "ShooterServer.h"
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#include "../engine/utils/Log.h"
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#include "../3dzavr/engine/utils/Log.h"
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#include "ShooterMsgType.h"
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#include "ShooterMsgType.h"
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void ShooterServer::broadcast() {
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void ShooterServer::broadcast() {
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@ -5,7 +5,7 @@
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#ifndef SHOOTER_SHOOTERSERVER_H
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#ifndef SHOOTER_SHOOTERSERVER_H
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#define SHOOTER_SHOOTERSERVER_H
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#define SHOOTER_SHOOTERSERVER_H
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#include "../engine/network/ServerUDP.h"
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#include "../3dzavr/engine/network/ServerUDP.h"
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#include "../player/Player.h"
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#include "../player/Player.h"
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struct BonusInfo final {
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struct BonusInfo final {
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@ -5,9 +5,9 @@
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#include "Player.h"
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#include "Player.h"
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#include <utility>
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#include <utility>
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#include "../engine/io/Screen.h"
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#include "../3dzavr/engine/io/Screen.h"
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#include "../engine/utils/Log.h"
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#include "../3dzavr/engine/utils/Log.h"
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#include "../engine/animation/Animations.h"
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#include "../3dzavr/engine/animation/Animations.h"
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Player::Player(ObjectNameTag name, const std::string &filename, const Vec3D &scale) : RigidBody(std::move(name), filename, scale) {
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Player::Player(ObjectNameTag name, const std::string &filename, const Vec3D &scale) : RigidBody(std::move(name), filename, scale) {
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setAcceleration(Vec3D{0, -ShooterConsts::GRAVITY, 0});
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setAcceleration(Vec3D{0, -ShooterConsts::GRAVITY, 0});
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@ -7,9 +7,9 @@
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#include <SFML/Audio/Sound.hpp>
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#include <SFML/Audio/Sound.hpp>
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#include <utility>
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#include <utility>
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#include "../engine/utils/ResourceManager.h"
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#include "../3dzavr/engine/utils/ResourceManager.h"
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#include "../engine/Camera.h"
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#include "../3dzavr/engine/Camera.h"
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#include "../engine/World.h"
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#include "../3dzavr/engine/World.h"
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#include "../weapon/Ak47.h"
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#include "../weapon/Ak47.h"
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#include "../weapon/Shotgun.h"
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#include "../weapon/Shotgun.h"
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#include "../weapon/Gun.h"
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#include "../weapon/Gun.h"
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@ -17,6 +17,7 @@
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#include "../weapon/Rifle.h"
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#include "../weapon/Rifle.h"
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#include "../ShooterConsts.h"
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#include "../ShooterConsts.h"
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class Player final : public RigidBody {
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class Player final : public RigidBody {
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private:
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private:
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double _health = ShooterConsts::HEALTH_MAX;
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double _health = ShooterConsts::HEALTH_MAX;
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@ -3,8 +3,8 @@
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//
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//
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#include "PlayerController.h"
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#include "PlayerController.h"
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#include "../engine/utils/Log.h"
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#include "../3dzavr/engine/utils/Log.h"
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#include "../engine/animation/Animations.h"
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#include "../3dzavr/engine/animation/Animations.h"
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PlayerController::PlayerController(std::shared_ptr<Player> player,
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PlayerController::PlayerController(std::shared_ptr<Player> player,
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std::shared_ptr<Keyboard> keyboard,
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std::shared_ptr<Keyboard> keyboard,
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#define SHOOTER_PLAYERCONTROLLER_H
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#define SHOOTER_PLAYERCONTROLLER_H
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#include "Player.h"
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#include "Player.h"
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#include "../engine/io/Keyboard.h"
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#include "../3dzavr/engine/io/Keyboard.h"
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#include "../engine/io/Mouse.h"
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#include "../3dzavr/engine/io/Mouse.h"
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class PlayerController final {
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class PlayerController final {
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private:
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private:
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@ -6,7 +6,7 @@
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#define SHOOTER_GUN_H
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#define SHOOTER_GUN_H
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#include "Weapon.h"
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#include "Weapon.h"
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#include "../engine/utils/ResourceManager.h"
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#include "../3dzavr/engine/utils/ResourceManager.h"
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#include "../ShooterConsts.h"
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#include "../ShooterConsts.h"
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class Gun final : public Weapon {
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class Gun final : public Weapon {
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@ -6,7 +6,7 @@
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#define SHOOTER_RIFLE_H
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#define SHOOTER_RIFLE_H
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#include "Weapon.h"
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#include "Weapon.h"
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#include "../engine/utils/ResourceManager.h"
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#include "../3dzavr/engine/utils/ResourceManager.h"
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#include "../ShooterConsts.h"
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#include "../ShooterConsts.h"
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class Rifle final : public Weapon {
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class Rifle final : public Weapon {
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@ -6,7 +6,7 @@
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#define SHOOTER_SHOTGUN_H
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#define SHOOTER_SHOTGUN_H
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#include "Weapon.h"
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#include "Weapon.h"
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#include "../engine/utils/ResourceManager.h"
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#include "../3dzavr/engine/utils/ResourceManager.h"
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#include "../ShooterConsts.h"
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#include "../ShooterConsts.h"
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class Shotgun final : public Weapon {
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class Shotgun final : public Weapon {
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//
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//
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#include "Weapon.h"
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#include "Weapon.h"
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#include "../engine/utils/ResourceManager.h"
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#include "../3dzavr/engine/utils/ResourceManager.h"
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#include "../engine/utils/Log.h"
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#include "../3dzavr/engine/utils/Log.h"
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#include "../ShooterConsts.h"
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#include "../ShooterConsts.h"
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using namespace std;
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using namespace std;
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@ -7,13 +7,13 @@
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#include <string>
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#include <string>
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#include "../engine/World.h"
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#include "../3dzavr/engine/World.h"
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#include "../engine/Camera.h"
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#include "../3dzavr/engine/Camera.h"
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#include <SFML/Audio/Sound.hpp>
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#include <SFML/Audio/Sound.hpp>
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#include "../engine/Mesh.h"
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#include "../3dzavr/engine/Mesh.h"
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#include "../engine/utils/Time.h"
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#include "../3dzavr/engine/utils/Time.h"
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#include "../engine/io/SoundController.h"
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#include "../3dzavr/engine/io/SoundController.h"
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#include "../engine/Consts.h"
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#include "../3dzavr/engine/Consts.h"
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struct FireInformation final {
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struct FireInformation final {
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const std::map<ObjectNameTag, double> damagedPlayers;
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const std::map<ObjectNameTag, double> damagedPlayers;
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