Convert to server

master
Nakidai 2024-05-24 16:10:23 +03:00
parent 0db33018c5
commit ac53da60b7
Signed by: nakidai
GPG Key ID: 18AD605FDA13FE5A
2 changed files with 53 additions and 12 deletions

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@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.17) cmake_minimum_required(VERSION 3.17)
project(shooter) project(shooter_server)
set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD 20)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}") set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")

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@ -1,23 +1,64 @@
// //
// Created by Ivan Ilin on 06.02.2021. // Created by Иван Ильин on 22.09.2021.
// //
#include "Shooter.h" #include <fstream>
#include <utility>
#include <iostream>
#include "network/ShooterServer.h"
#include <utils/Time.h>
#include <utils/Log.h>
#include <Consts.h>
#include <chrono>
#include <thread>
using namespace std; using namespace std;
using namespace std::this_thread; // sleep_for, sleep_until
using namespace std::chrono_literals; // ns, us, ms, s, h, etc.
using std::chrono::system_clock;
void InitServer(ShooterServer& server)
{
sf::Uint16 serverPort;
std::ifstream connectFile("server.txt", std::ifstream::in);
if (!connectFile.is_open() || !(connectFile >> serverPort))
{
connectFile.close();
// Create file and write default settings
serverPort = 54000;
std::ofstream temp("server.txt", std::ofstream::out);
temp << serverPort;
temp.close();
}
connectFile.close();
server.start(serverPort);
if(server.isWorking())
server.generateBonuses();
}
int main() { int main() {
Shooter game; Time::init();
ShooterServer server{};
// Optimal for standard monitors: Log::log("Initializing the server...");
//game.create(720, 480, ShooterConsts::PROJECT_NAME, true); InitServer(server);
game.create(1920, 1080, ShooterConsts::PROJECT_NAME, true);
//game.create(1920, 1080, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen);
// Optimal for MacBook Pro 16 display: double lastTryReconnecting = 0;
//game.create(2048, 1152, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR);
//game.create(3072, 1920, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen); while (true) {
if(!server.isWorking() && (Time::time() - lastTryReconnecting > Consts::NETWORK_TIMEOUT)) {
lastTryReconnecting = Time::time();
server.stop();
Log::log("Restarting the server...");
InitServer(server);
}
Time::update();
server.update();
sleep_for(10ms);
}
return 0; return 0;
} }