Animation refactoring: now we have 1 common timeline with huge list of animation.

master
Vectozavr 2021-10-03 01:18:39 +07:00
parent 73279d1d23
commit 58672c0104
1 changed files with 0 additions and 1 deletions

View File

@ -8,7 +8,6 @@
#include "Animation.h" #include "Animation.h"
namespace Timeline { namespace Timeline {
// TODO: replace Animation* anim on shared ptr or Animation with std::move()
void update(); void update();
void animate(const std::string& listName, Animation* anim); void animate(const std::string& listName, Animation* anim);