refactor
parent
2cba7ebd89
commit
3bf9fee22b
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@ -373,7 +373,7 @@ void Shooter::changeEnemyWeapon(const std::string &weaponName, sf::Uint16 enemyI
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world->removeBody(weaponTag);
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world->removeBody(weaponTag);
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enemy->unattach(weaponTag);
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enemy->unattach(weaponTag);
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world->loadBody(weaponTag, "obj/" + weaponName + ".obj");
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world->loadBody(weaponTag, "obj/items/" + weaponName + ".obj");
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world->body(weaponTag)->setCollider(false);
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world->body(weaponTag)->setCollider(false);
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world->body(weaponTag)->scale(Vec3D(3, 3, 3));
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world->body(weaponTag)->scale(Vec3D(3, 3, 3));
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