struct Button -> class Button
parent
58672c0104
commit
122d30a980
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@ -90,7 +90,7 @@ void Player::nextWeapon() {
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_removeWeaponCallBack(_weapons[_selectedWeapon]);
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_removeWeaponCallBack(_weapons[_selectedWeapon]);
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_selectedWeapon = (_selectedWeapon + 1) % _weapons.size();
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_selectedWeapon = (_selectedWeapon + 1) % _weapons.size();
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_addWeaponCallBack(_weapons[_selectedWeapon]);
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_addWeaponCallBack(_weapons[_selectedWeapon]);
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Log::log("selected _selectedWeapon " + std::to_string(_selectedWeapon));
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Log::log("_selected _selectedWeapon " + std::to_string(_selectedWeapon));
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_changeWeaponSound.play();
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_changeWeaponSound.play();
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}
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}
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}
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}
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@ -104,7 +104,7 @@ void Player::previousWeapon() {
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else
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else
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_selectedWeapon = _weapons.size() - 1;
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_selectedWeapon = _weapons.size() - 1;
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_addWeaponCallBack(_weapons[_selectedWeapon]);
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_addWeaponCallBack(_weapons[_selectedWeapon]);
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Log::log("selected _selectedWeapon " + std::to_string(_selectedWeapon));
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Log::log("_selected _selectedWeapon " + std::to_string(_selectedWeapon));
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_changeWeaponSound.play();
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_changeWeaponSound.play();
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}
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}
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}
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}
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@ -101,7 +101,7 @@ void Camera::init(int width, int height, double fov, double ZNear, double ZFar)
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std::vector<Triangle> &Camera::sorted() {
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std::vector<Triangle> &Camera::sorted() {
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// Sort _tris from back to front
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// Sort _tris from _back to front
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// This is some replacement for Z-buffer
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// This is some replacement for Z-buffer
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std::sort(_triangles.begin(), _triangles.end(), [](Triangle &t1, Triangle &t2)
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std::sort(_triangles.begin(), _triangles.end(), [](Triangle &t1, Triangle &t2)
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{
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{
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@ -24,7 +24,7 @@ void Engine::create(int screenWidth, int screenHeight, const std::string &name,
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screen->open(screenWidth, screenHeight, name, verticalSync, background, style);
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screen->open(screenWidth, screenHeight, name, verticalSync, background, style);
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screen->attachMouse(mouse);
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screen->attachMouse(mouse);
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Log::log("Engine::create(): started engine (" + std::to_string(screenWidth) + " x " + std::to_string(screenHeight) + ") with title '" + name + "'.");
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Log::log("Engine::create(): started engine (" + std::to_string(screenWidth) + " _x " + std::to_string(screenHeight) + ") with title '" + name + "'.");
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Time::update();
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Time::update();
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start();
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start();
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@ -74,7 +74,7 @@ void Engine::exit() {
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screen->close();
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screen->close();
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}
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}
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ResourceManager::unloadAllResources();
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ResourceManager::unloadAllResources();
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Log::log("Engine::exit(): exit engine (" + std::to_string(screen->width()) + " x " + std::to_string(screen->height()) + ") with title '" +
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Log::log("Engine::exit(): exit engine (" + std::to_string(screen->width()) + " _x " + std::to_string(screen->height()) + ") with title '" +
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screen->title() + "'.");
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screen->title() + "'.");
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}
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}
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@ -84,7 +84,7 @@ void Engine::printDebugText() const {
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std::to_string((camera->position().x())) + "\n Y: " +
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std::to_string((camera->position().x())) + "\n Y: " +
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std::to_string((camera->position().y())) + "\n Z: " +
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std::to_string((camera->position().y())) + "\n Z: " +
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std::to_string((camera->position().z())) + "\n\n" +
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std::to_string((camera->position().z())) + "\n\n" +
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std::to_string(screen->width()) + "x" +
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std::to_string(screen->width()) + "_x" +
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std::to_string(screen->height()) + "\n" +
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std::to_string(screen->height()) + "\n" +
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std::to_string(Time::fps()) +
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std::to_string(Time::fps()) +
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" fps \n" + std::to_string((int) _triPerSec) + " _tris/s");
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" fps \n" + std::to_string((int) _triPerSec) + " _tris/s");
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@ -13,8 +13,8 @@ private:
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public:
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public:
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Keyboard() = default;
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Keyboard() = default;
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static bool isKeyPressed(sf::Keyboard::Key key); // returns true if this key is pressed
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static bool isKeyPressed(sf::Keyboard::Key key); // returns true if this key is _pressed
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bool isKeyTapped(sf::Keyboard::Key key); // returns true if this key is tapped and 1/5 sec passed (button bouncing problem solved)
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bool isKeyTapped(sf::Keyboard::Key key); // returns true if this key is tapped and 1/5 sec passed (_button bouncing problem solved)
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};
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};
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@ -36,7 +36,7 @@ public:
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void rotate(const Point4D& r) override;
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void rotate(const Point4D& r) override;
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// Rotate body around normalised vector 'v' by 'r' radians
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// Rotate body around normalised vector 'v' by 'r' radians
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void rotate(const Point4D& v, double r) override;
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void rotate(const Point4D& v, double r) override;
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// Rotate body around XYZ by (r.x, r.y, r.z) radians relative val 'point4D'
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// Rotate body around XYZ by (r._x, r._y, r.z) radians relative val 'point4D'
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void rotateRelativePoint(const Point4D& point4D, const Point4D& r) override;
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void rotateRelativePoint(const Point4D& point4D, const Point4D& r) override;
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// Rotate body around normalised vector 'v' by 'r' radians relative val 'point4D'
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// Rotate body around normalised vector 'v' by 'r' radians relative val 'point4D'
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void rotateRelativePoint(const Point4D& point4D, const Point4D& v, double r) override;
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void rotateRelativePoint(const Point4D& point4D, const Point4D& v, double r) override;
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@ -18,8 +18,8 @@ public:
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void setWindow(std::shared_ptr<sf::RenderWindow> window);
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void setWindow(std::shared_ptr<sf::RenderWindow> window);
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static bool isButtonPressed(sf::Mouse::Button button); // returns true if this button is pressed
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static bool isButtonPressed(sf::Mouse::Button button); // returns true if this _button is _pressed
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bool isButtonTapped(sf::Mouse::Button button); // returns true if this button is tapped and 1/5 sec passed (button bouncing problem solved)
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bool isButtonTapped(sf::Mouse::Button button); // returns true if this _button is tapped and 1/5 sec passed (_button bouncing problem solved)
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[[nodiscard]] Point4D getMousePosition() const;
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[[nodiscard]] Point4D getMousePosition() const;
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[[nodiscard]] Point4D getMouseDisplacement() const;
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[[nodiscard]] Point4D getMouseDisplacement() const;
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@ -3,56 +3,66 @@
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//
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//
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#include "Button.h"
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#include "Button.h"
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#include <utility>
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#include "../ResourceManager.h"
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#include "../ResourceManager.h"
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void Button::select()
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void Button::select()
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{
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{
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if (!selected && !pressed)
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if (!_selected && !_pressed)
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{
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{
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button.setTextureRect(sf::IntRect(selectedState.tx, selectedState.ty, w, h));
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_button.setTextureRect(sf::IntRect(_selectedState.tx, _selectedState.ty, _w, _h));
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selected = true;
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_selected = true;
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}
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}
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}
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}
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void Button::unSelect()
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void Button::unSelect()
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{
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{
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if (selected && !pressed)
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if (_selected && !_pressed)
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{
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{
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button.setTextureRect(sf::IntRect(usualState.tx, usualState.ty, w, h));
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_button.setTextureRect(sf::IntRect(_usualState.tx, _usualState.ty, _w, _h));
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selected = false;
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_selected = false;
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}
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}
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}
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}
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void Button::press()
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void Button::press()
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{
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{
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if (!pressed)
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if (!_pressed)
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{
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{
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button.setTextureRect(sf::IntRect(pressedState.tx, pressedState.ty, w, h));
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_button.setTextureRect(sf::IntRect(_pressedState.tx, _pressedState.ty, _w, _h));
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if(checkBox)
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if(_checkBox)
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pressed = true;
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_pressed = true;
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clickSound.play();
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_clickSound.play();
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click();
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_click();
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}
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}
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else
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else
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{
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{
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button.setTextureRect(sf::IntRect(usualState.tx, usualState.ty, w, h));
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_button.setTextureRect(sf::IntRect(_usualState.tx, _usualState.ty, _w, _h));
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if(checkBox)
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if(_checkBox)
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pressed = false;
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_pressed = false;
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}
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}
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}
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}
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void Button::init() {
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void Button::init() {
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button.setTexture(*ResourceManager::loadTexture(s_texture));
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_button.setTexture(*ResourceManager::loadTexture(_texture));
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button.setTextureRect(sf::IntRect(usualState.tx, usualState.ty, w, h));
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_button.setTextureRect(sf::IntRect(_usualState.tx, _usualState.ty, _w, _h));
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button.scale(sx, sy);
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_button.scale(_sx, _sy);
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button.setPosition(x - w*sx/2, y - h*sy/2);
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_button.setPosition(_x - _w * _sx / 2, _y - _h * _sy / 2);
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text.setFont(*ResourceManager::loadFont(s_font));
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_text.setFont(*ResourceManager::loadFont(_font));
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text.setString(s_text);
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_text.setString(_textString);
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text.setCharacterSize(h*sy/2);
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_text.setCharacterSize(_h * _sy / 2);
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text.setFillColor(textColor);
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_text.setFillColor(_textColor);
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text.setPosition(x - text.getLocalBounds().width/2, y - h*sy/2 + text.getLocalBounds().height/4);
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_text.setPosition(_x - _text.getLocalBounds().width / 2, _y - _h * _sy / 2 + _text.getLocalBounds().height / 4);
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_clickSound.setBuffer(*ResourceManager::loadSoundBuffer(_clickSoundName));
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_clickSound.setVolume(15);
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}
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Button::Button(int x, int y, int width, int height, std::function<void()> click, std::string text, double sx,
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double sy, std::string texture, tPos usualState, tPos selectedState, tPos pressedState,
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std::string font, sf::Color textColor, std::string clickSound) : _x(x), _y(y), _w(width), _h(height), _click(std::move(click)),
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_textString(std::move(text)), _sx(sx), _sy(sy), _texture(std::move(texture)), _usualState(usualState), _selectedState(selectedState), _pressedState(pressedState),
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_font(std::move(font)), _textColor(textColor), _clickSoundName(std::move(clickSound)){
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clickSound.setBuffer(*ResourceManager::loadSoundBuffer(s_clickSound));
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clickSound.setVolume(15);
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}
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}
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@ -14,44 +14,57 @@ struct tPos {
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int ty;
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int ty;
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};
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};
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struct Button
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class Button {
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{
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private:
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int x;
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int _x{};
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int y;
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int _y{};
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int w;
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int _w{};
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int h;
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int _h{};
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std::function<void()> click;
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std::function<void()> _click;
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std::string s_text;
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std::string _textString;
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double sx;
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double _sx{};
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double sy;
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double _sy{};
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std::string s_texture;
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std::string _texture;
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tPos usualState;
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tPos _usualState{};
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tPos selectedState;
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tPos _selectedState{};
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tPos pressedState;
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tPos _pressedState{};
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std::string s_font;
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std::string _font;
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sf::Color textColor;
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sf::Color _textColor;
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std::string s_clickSound;
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std::string _clickSoundName;
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sf::Sprite button;
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sf::Sprite _button;
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sf::Text text;
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sf::Text _text;
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sf::Sound clickSound;
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sf::Sound _clickSound;
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bool selected = false;
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bool _selected = false;
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bool pressed = false;
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bool _pressed = false;
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bool checkBox = false;
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bool _checkBox = false;
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public:
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Button() = default;
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Button(int x, int y, int width, int height, std::function<void()> click, std::string text, double sx, double sy, std::string texture, tPos usualState, tPos selectedState, tPos pressedState, std::string font, sf::Color textColor, std::string clickSound);
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void select();
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void select();
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void unSelect();
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void unSelect();
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void press();
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void press();
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void init();
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void init();
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[[nodiscard]] int x() const { return _x; }
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[[nodiscard]] int y() const { return _y; }
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[[nodiscard]] int w() const { return _w; }
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[[nodiscard]] int h() const { return _h; }
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[[nodiscard]] double sx() const { return _sx; }
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[[nodiscard]] double sy() const { return _sy; }
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[[nodiscard]] sf::Sprite const& sprite() const { return _button; }
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[[nodiscard]] sf::Text const& text() const { return _text; }
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};
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};
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@ -10,23 +10,23 @@
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void Window::addButton(int x, int y, int w, int h, std::function<void()> click, const std::string &text, double sx, double sy,
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void Window::addButton(int x, int y, int w, int h, std::function<void()> click, const std::string &text, double sx, double sy,
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const std::string &texture, tPos usualState, tPos selectedState, tPos pressedState,
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const std::string &texture, tPos usualState, tPos selectedState, tPos pressedState,
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const std::string& font, sf::Color textColor, const std::string& clickSound) {
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const std::string& font, sf::Color textColor, const std::string& clickSound) {
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buttons.push_back(Button{x, y, w, h, std::move(click), text, sx, sy, texture, usualState, selectedState, pressedState, font, textColor, clickSound});
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_buttons.push_back(Button{x, y, w, h, std::move(click), text, sx, sy, texture, usualState, selectedState, pressedState, font, textColor, clickSound});
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buttons.back().init();
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_buttons.back().init();
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}
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}
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void Window::update() {
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void Window::update() {
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_screen->setTitle(s_name);
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_screen->setTitle(_name);
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_screen->drawSprite(back);
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_screen->drawSprite(_back);
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Point4D mousePos = _mouse->getMousePosition();
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Point4D mousePos = _mouse->getMousePosition();
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Point4D dMousePos = mousePos - prevMousePosition;
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Point4D dMousePos = mousePos - _prevMousePosition;
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back.setPosition(back.getPosition() - sf::Vector2f(dMousePos.x()/30, dMousePos.y()/30));
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_back.setPosition(_back.getPosition() - sf::Vector2f(dMousePos.x() / 30, dMousePos.y() / 30));
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bool isPressed = _mouse->isButtonTapped(sf::Mouse::Left);
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bool isPressed = _mouse->isButtonTapped(sf::Mouse::Left);
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for(auto& button : buttons) {
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for(auto& button : _buttons) {
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if( mousePos.x() > button.x - button.w*button.sx/2 && mousePos.y() > button.y - button.h*button.sy/2 &&
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if( mousePos.x() > button.x() - button.w() * button.sx() / 2 && mousePos.y() > button.y() - button.h() * button.sy() / 2 &&
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mousePos.x() < button.x + button.w*button.sx/2 && mousePos.y() < button.y + button.h*button.sy/2) {
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mousePos.x() < button.x() + button.w() * button.sx() / 2 && mousePos.y() < button.y() + button.h() * button.sy() / 2) {
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button.select();
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button.select();
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if(isPressed)
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if(isPressed)
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button.press();
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button.press();
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@ -35,19 +35,19 @@ void Window::update() {
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}
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}
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if(_screen->isOpen()) {
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if(_screen->isOpen()) {
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_screen->drawSprite(button.button);
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_screen->drawSprite(button.sprite());
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_screen->drawText(button.text);
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_screen->drawText(button.text());
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}
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}
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}
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}
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prevMousePosition = mousePos;
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_prevMousePosition = mousePos;
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}
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}
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void Window::setBackgroundTexture(const std::string &texture, double sx, double sy, int w, int h) {
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void Window::setBackgroundTexture(const std::string &texture, double sx, double sy, int w, int h) {
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s_backTexture = texture;
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_backTexture = texture;
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std::shared_ptr<sf::Texture> t = ResourceManager::loadTexture(s_backTexture);
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std::shared_ptr<sf::Texture> t = ResourceManager::loadTexture(_backTexture);
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t->setRepeated(true);
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t->setRepeated(true);
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back = sf::Sprite(*t, sf::IntRect(0, 0, w + w/30.0, h + h/30.0));
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_back = sf::Sprite(*t, sf::IntRect(0, 0, w + w / 30.0, h + h / 30.0));
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back.scale(sx, sy);
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_back.scale(sx, sy);
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back.setPosition(sf::Vector2f(-w/30.0, -h/30.0));
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_back.setPosition(sf::Vector2f(-w / 30.0, -h / 30.0));
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}
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}
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class Window {
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class Window {
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private:
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private:
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std::string s_name;
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std::string _name;
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std::string s_backTexture;
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std::string _backTexture;
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std::vector<Button> buttons;
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std::vector<Button> _buttons;
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sf::Sprite back;
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sf::Sprite _back;
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Point4D prevMousePosition;
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Point4D _prevMousePosition;
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std::shared_ptr<Screen> _screen;
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std::shared_ptr<Screen> _screen;
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std::shared_ptr<Mouse> _mouse;
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std::shared_ptr<Mouse> _mouse;
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public:
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public:
|
||||||
explicit Window(std::shared_ptr<Screen> screen, std::shared_ptr<Mouse> mouse, std::string name = "Menu", std::string backTexture = "") : _screen(screen), _mouse(mouse), s_name(std::move(name)), s_backTexture(std::move(backTexture)){}
|
explicit Window(std::shared_ptr<Screen> screen, std::shared_ptr<Mouse> mouse, std::string name = "Menu", std::string backTexture = "") : _screen(screen), _mouse(mouse), _name(std::move(name)), _backTexture(std::move(backTexture)){}
|
||||||
|
|
||||||
void addButton(int x, int y, int w, int h,
|
void addButton(int x, int y, int w, int h,
|
||||||
std::function<void()> click,
|
std::function<void()> click,
|
||||||
const std::string& text = "button", double sx = 1, double sy = 1,
|
const std::string& text = "_button", double sx = 1, double sy = 1,
|
||||||
const std::string& texture = "", tPos usualState = {}, tPos selectedState = {}, tPos pressedState = {},
|
const std::string& texture = "", tPos usualState = {}, tPos selectedState = {}, tPos pressedState = {},
|
||||||
const std::string& font = "../engine/fonts/Roboto-Medium.ttf", sf::Color textColor = {255, 255, 255}, const std::string& clickSound = "");
|
const std::string& font = "../engine/fonts/Roboto-Medium.ttf", sf::Color textColor = {255, 255, 255}, const std::string& clickSound = "");
|
||||||
|
|
||||||
[[nodiscard]] std::string title() const { return s_name; }
|
[[nodiscard]] std::string title() const { return _name; }
|
||||||
void title(const std::string& title) { s_name = title; }
|
void title(const std::string& title) { _name = title; }
|
||||||
|
|
||||||
void setBackgroundTexture(const std::string& texture, double sx = 1, double sy = 1, int w = 1920, int h = 1080);
|
void setBackgroundTexture(const std::string& texture, double sx = 1, double sy = 1, int w = 1920, int h = 1080);
|
||||||
|
|
||||||
|
|
|
@ -36,7 +36,7 @@ public:
|
||||||
// virtual functions
|
// virtual functions
|
||||||
virtual void broadcast(){};
|
virtual void broadcast(){};
|
||||||
|
|
||||||
// here you have to send Init message back to 'targetId' and send NewClient message to all '_clients'
|
// here you have to send Init message _back to 'targetId' and send NewClient message to all '_clients'
|
||||||
virtual void processConnect(sf::Uint16 senderId){};
|
virtual void processConnect(sf::Uint16 senderId){};
|
||||||
virtual void processClientUpdate(sf::Uint16 senderId, sf::Packet& packet){};
|
virtual void processClientUpdate(sf::Uint16 senderId, sf::Packet& packet){};
|
||||||
virtual void processDisconnect(sf::Uint16 senderId){};
|
virtual void processDisconnect(sf::Uint16 senderId){};
|
||||||
|
|
|
@ -178,7 +178,7 @@ CollisionPoint RigidBody::EPA(const Simplex& simplex, std::shared_ptr<RigidBody>
|
||||||
};
|
};
|
||||||
|
|
||||||
// list: vector4(normal, distance), index: min distance
|
// list: vector4(normal, distance), index: min distance
|
||||||
auto [normals, minFace] = GetFaceNormals(polytope, faces);
|
auto [normals, minFace] = _getFaceNormals(polytope, faces);
|
||||||
|
|
||||||
Point4D minNormal;
|
Point4D minNormal;
|
||||||
double minDistance = INFINITY;
|
double minDistance = INFINITY;
|
||||||
|
@ -200,9 +200,9 @@ CollisionPoint RigidBody::EPA(const Simplex& simplex, std::shared_ptr<RigidBody>
|
||||||
if (normals[i].dot(support) > 0) {
|
if (normals[i].dot(support) > 0) {
|
||||||
size_t f = i * 3;
|
size_t f = i * 3;
|
||||||
|
|
||||||
AddIfUniqueEdge(uniqueEdges, faces, f, f + 1);
|
_addIfUniqueEdge(uniqueEdges, faces, f, f + 1);
|
||||||
AddIfUniqueEdge(uniqueEdges, faces, f + 1, f + 2);
|
_addIfUniqueEdge(uniqueEdges, faces, f + 1, f + 2);
|
||||||
AddIfUniqueEdge(uniqueEdges, faces, f + 2, f );
|
_addIfUniqueEdge(uniqueEdges, faces, f + 2, f);
|
||||||
|
|
||||||
faces[f + 2] = faces.back(); faces.pop_back();
|
faces[f + 2] = faces.back(); faces.pop_back();
|
||||||
faces[f + 1] = faces.back(); faces.pop_back();
|
faces[f + 1] = faces.back(); faces.pop_back();
|
||||||
|
@ -222,7 +222,7 @@ CollisionPoint RigidBody::EPA(const Simplex& simplex, std::shared_ptr<RigidBody>
|
||||||
|
|
||||||
polytope.push_back(support);
|
polytope.push_back(support);
|
||||||
|
|
||||||
auto [newNormals, newMinFace] = GetFaceNormals(polytope, newFaces);
|
auto [newNormals, newMinFace] = _getFaceNormals(polytope, newFaces);
|
||||||
|
|
||||||
if(newNormals.empty())
|
if(newNormals.empty())
|
||||||
break;
|
break;
|
||||||
|
@ -255,7 +255,7 @@ CollisionPoint RigidBody::EPA(const Simplex& simplex, std::shared_ptr<RigidBody>
|
||||||
return point;
|
return point;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::pair<std::vector<Point4D>, size_t> RigidBody::GetFaceNormals(const std::vector<Point4D>& polytope, const std::vector<size_t>& faces) {
|
std::pair<std::vector<Point4D>, size_t> RigidBody::_getFaceNormals(const std::vector<Point4D>& polytope, const std::vector<size_t>& faces) {
|
||||||
std::vector<Point4D> normals;
|
std::vector<Point4D> normals;
|
||||||
size_t minTriangle = 0;
|
size_t minTriangle = 0;
|
||||||
double minDistance = INFINITY;
|
double minDistance = INFINITY;
|
||||||
|
@ -285,7 +285,7 @@ std::pair<std::vector<Point4D>, size_t> RigidBody::GetFaceNormals(const std::vec
|
||||||
return { normals, minTriangle };
|
return { normals, minTriangle };
|
||||||
}
|
}
|
||||||
|
|
||||||
void RigidBody::AddIfUniqueEdge(std::vector<std::pair<size_t, size_t>>& edges, const std::vector<size_t>& faces, size_t a, size_t b) {
|
void RigidBody::_addIfUniqueEdge(std::vector<std::pair<size_t, size_t>>& edges, const std::vector<size_t>& faces, size_t a, size_t b) {
|
||||||
|
|
||||||
auto reverse = std::find( // 0--<--3
|
auto reverse = std::find( // 0--<--3
|
||||||
edges.begin(), // / \ B / A: 2-0
|
edges.begin(), // / \ B / A: 2-0
|
||||||
|
|
|
@ -32,8 +32,8 @@ private:
|
||||||
static bool _triangle(Simplex& points, Point4D& direction);
|
static bool _triangle(Simplex& points, Point4D& direction);
|
||||||
static bool _tetrahedron(Simplex& points, Point4D& direction);
|
static bool _tetrahedron(Simplex& points, Point4D& direction);
|
||||||
|
|
||||||
static std::pair<std::vector<Point4D>, size_t> GetFaceNormals(const std::vector<Point4D>& polytope, const std::vector<size_t>& faces);
|
static std::pair<std::vector<Point4D>, size_t> _getFaceNormals(const std::vector<Point4D>& polytope, const std::vector<size_t>& faces);
|
||||||
static void AddIfUniqueEdge(std::vector<std::pair<size_t, size_t>>& edges, const std::vector<size_t>& faces, size_t a, size_t b);
|
static void _addIfUniqueEdge(std::vector<std::pair<size_t, size_t>>& edges, const std::vector<size_t>& faces, size_t a, size_t b);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
Point4D _velocity;
|
Point4D _velocity;
|
||||||
|
@ -58,7 +58,6 @@ public:
|
||||||
[[nodiscard]] bool inCollision() const {return _inCollision; }
|
[[nodiscard]] bool inCollision() const {return _inCollision; }
|
||||||
[[nodiscard]] bool isCollider() const {return _isCollider; }
|
[[nodiscard]] bool isCollider() const {return _isCollider; }
|
||||||
void setInCollision(bool c) { _inCollision = c; }
|
void setInCollision(bool c) { _inCollision = c; }
|
||||||
void setCollisionNormal(const Point4D& c) { _collisionNormal = c; }
|
|
||||||
void setCollision(bool c) { _collision= c; }
|
void setCollision(bool c) { _collision= c; }
|
||||||
void setCollider(bool c) { _isCollider = c; }
|
void setCollider(bool c) { _isCollider = c; }
|
||||||
|
|
||||||
|
|
|
@ -65,8 +65,8 @@ Matrix4x4 Matrix4x4::Scale(const Point4D& factor) {
|
||||||
Matrix4x4 Matrix4x4::Translation(const Point4D& v) {
|
Matrix4x4 Matrix4x4::Translation(const Point4D& v) {
|
||||||
Matrix4x4 t{};
|
Matrix4x4 t{};
|
||||||
/*
|
/*
|
||||||
* ( 1 0 0 dx )(x) (x + dx)
|
* ( 1 0 0 dx )(_x) (_x + dx)
|
||||||
* ( 0 1 0 dy )(y) = (y + dy)
|
* ( 0 1 0 dy )(_y) = (_y + dy)
|
||||||
* ( 0 0 1 dz )(z) (z + dz)
|
* ( 0 0 1 dz )(z) (z + dz)
|
||||||
* ( 0 0 0 1 )(1) ( 1 )
|
* ( 0 0 0 1 )(1) ( 1 )
|
||||||
*/
|
*/
|
||||||
|
|
Loading…
Reference in New Issue