Huge refactoring v3
parent
0913c45743
commit
005869bc87
|
@ -115,7 +115,7 @@ void PlayerController::update() {
|
||||||
bool shot = _player->fire();
|
bool shot = _player->fire();
|
||||||
|
|
||||||
if(shot) {
|
if(shot) {
|
||||||
if(!_player->inCollision() && (_player->weaponName() == ObjectNameTag("shotgun"))) {
|
if(_player->weaponName() == ObjectNameTag("shotgun")) {
|
||||||
_player->addVelocity(-camera->lookAt() * 30 * coeff);
|
_player->addVelocity(-camera->lookAt() * 30 * coeff);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue