shooter/PlayerController.h

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//
// Created by Иван Ильин on 19.09.2021.
//
#ifndef SHOOTER_PLAYERCONTROLLER_H
#define SHOOTER_PLAYERCONTROLLER_H
#include "Player.h"
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#include "engine/Keyboard.h"
#include "engine/Mouse.h"
class PlayerController final {
private:
std::shared_ptr<Player> _player;
std::shared_ptr<Keyboard> _keyboard;
std::shared_ptr<Mouse> _mouse;
bool _inRunning = false;
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bool _isSliding = false;
bool _isInSlowMo = false;
public:
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PlayerController(std::shared_ptr<Player> player, std::shared_ptr<Keyboard> keyboard, std::shared_ptr<Mouse> mouse);
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void update();
};
#endif //SHOOTER_PLAYERCONTROLLER_H