shooter/Bonus.cpp

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2021-09-13 15:53:43 +03:00
//
// Created by Иван Ильин on 05.06.2021.
//
#include "Bonus.h"
Bonus::Bonus(const std::string &bonusName, const std::string &filename, const std::string &materials, const Vec3D &scale) {
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_name = bonusName;
loadObj(filename, materials, scale);
setCollider(false);
}