shooter/weapon/Gun.h

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//
// Created by Иван Ильин on 03.06.2021.
//
#ifndef SHOOTER_GUN_H
#define SHOOTER_GUN_H
#include "Weapon.h"
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#include "../engine/ResourceManager.h"
#include "../ShooterConsts.h"
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class Gun final : public Weapon {
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public:
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explicit Gun() : Weapon(30, 6, 2.0, 0.3, 800, 3.0,
ShooterConsts::GUN_FIRE_SOUND, ShooterConsts::GUN_RELOAD_SOUND, ObjectNameTag("gun"),
ShooterConsts::GUN_OBJ, Vec3D{3, 3, 3},
Vec3D{-1.8, 1.3, 1.8}, Vec3D{0, Consts::PI, 0}) {}
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};
#endif //SHOOTER_3DZAVR_GUN_H