shooter/engine/network/UDPConnection.h

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//
// Created by Neirokan on 30.04.2020
//
#ifndef ENGINE_UDPCONNECTION_H
#define ENGINE_UDPCONNECTION_H
#include <SFML/Network.hpp>
class UDPConnection final {
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private:
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const sf::Uint16 _id;
const sf::IpAddress _ip;
const sf::Uint16 _port;
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double lastMsg;
public:
explicit UDPConnection(sf::Uint16 id, sf::IpAddress ip, sf::Uint16 port);
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[[nodiscard]] sf::Uint16 id() const;
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[[nodiscard]] const sf::IpAddress &ip() const;
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[[nodiscard]] sf::Uint16 port() const;
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[[nodiscard]] bool timeout() const;
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[[nodiscard]] bool same(sf::IpAddress &ip, sf::Uint16 port) const;
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void update();
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void send(sf::UdpSocket &socket, sf::Packet &packet);
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};
#endif //INC_3DZAVR_UDPCONNECTION_H