2021-10-29 18:19:30 +03:00
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explicit Gold_Ak47() : Weapon(200, 60, 1.5, 0.05, 600, 1.0, ShooterConsts::GOLD_AK47_FIRE_SOUND, ShooterConsts::GOLD_AK47_RELOAD_SOUND, ObjectNameTag("gold_ak47"), ShooterConsts::GOLD_AK47_OBJ, Vec3D{3, 3, 3}, Vec3D{-2.2, 1.0, 1.3}, Vec3D{0, Consts::PI, 0}) {
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